Earth Fantasy Mod II(EFMII)
version: beta 1.11
The new EFMII beta 1.11 patch is available
unit balance, more information can be found in this file (EFMII_unit-ballance II.xls), which you can download and view on the EFMII forum.
Last updated:April 05, 2024
Dear Players,
If anyone finds a bug in the game mod, please let me know, I will try to fix it as soon as possible. Thanks in advance for the feedback.
You can write a comment: here
!BETA TEST!
There are species and civilizations known from EFM I in this mod.
31 races, clans and hordes start on Earth in the Middle Ages. There are Elf, Dark Elf, Orc, Dark-Orc (and Goblin), Dwarf (and Chaos Dwarf), Humans (Knight, Wizard, Dark Wizard, Nomad and Hobbit) and Undead cultures in the GAME.
In Earth Fantasy Mod II (EFMII), I fixed the basic bugs in the previous game mode (EFM).
In addition to fixing bugs, there was room for a new type of gameplay and 4 missions.
Change from EFMI in EFMII, revised resources became 31 strategic and 1 luxury and 64 bonus resources, for a total of 96 resources.
New strategic and luxury resources have been added to EFMII. The Food and curse ore is an important strategic resource, the crystal has become the only luxury resource in the new mod.
Minor errors may occur, I will fix those, which I always make available in the latest patch.
version: beta 1.11
The new EFMII beta 1.11 patch is available
unit balance, more information can be found in this file (EFMII_unit-ballance II.xls), which you can download and view on the EFMII forum.
Last updated:April 05, 2024
Dear Players,
If anyone finds a bug in the game mod, please let me know, I will try to fix it as soon as possible. Thanks in advance for the feedback.
You can write a comment: here
!BETA TEST!
There are species and civilizations known from EFM I in this mod.
31 races, clans and hordes start on Earth in the Middle Ages. There are Elf, Dark Elf, Orc, Dark-Orc (and Goblin), Dwarf (and Chaos Dwarf), Humans (Knight, Wizard, Dark Wizard, Nomad and Hobbit) and Undead cultures in the GAME.
In Earth Fantasy Mod II (EFMII), I fixed the basic bugs in the previous game mode (EFM).
In addition to fixing bugs, there was room for a new type of gameplay and 4 missions.
Change from EFMI in EFMII, revised resources became 31 strategic and 1 luxury and 64 bonus resources, for a total of 96 resources.
New strategic and luxury resources have been added to EFMII. The Food and curse ore is an important strategic resource, the crystal has become the only luxury resource in the new mod.
Minor errors may occur, I will fix those, which I always make available in the latest patch.