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February 2018 Base Game Patch Notes

February 2018 Base Game Patch Notes

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    Below are the patch notes for the February 2018 Base Game Update (issued prior to the Rise & Fall expansion). Following those patch notes are patch notes for the February 13, 2018 hotfix.

    Base Game Patch Notes

    • Rework start position algorithm to spread major powers evenly across the map first and then insert city-states in the margins. Results in improved distances between Civilizations and better quality for major civ start positions.
    • Add notification about production salvaged from a Wonder. Make sure that production is credited.
    • Diplomatic actions now scale with game speed.
    • Government Policies that increase production on Melee class units now include Anti-Cavalry class units.
    • Change tech boost for Steel to add a soft prerequisite that hints you probably want Ironclads before Destroyers.
    • Barbarian difficulty has been updated to scale with each difficulty level. (Warlord, Prince, King etc...)
    • Healing plunder reward from Farms reduced from 100 to 50.
    • ‘Sack’ government policy has been removed and its effects have been added to the ‘Raid’ policy.
    • Naval combat changes – Bombard land units are now more effective against naval units, Ranged land units are less effective against naval units.
    • Pillage rewards are now displayed in the tooltip of the Pillage action button.
    • Boost number of random Apostle Promotions from 2 to 3.
    • Reduce Science per population from 0.7 down to 0.5.
    • Great Admirals and Great Generals have a combat bonus and a movement bonus, they no longer stack.
    • Gold and Faith rewards from Tribal Villages now scale with Game Speed.
    • Apostles could run out of random promotions to choose from.
    • If a spy is traveling to a city that changes hands, abort travel and return them to your capital.
    • Warrior Monks now benefit from Great Generals and can earn the Spear of Fionn promotion.
    • Abundant resource will spawn sea luxuries.
    • Units levied from a city-state will now retain any promotions earned while controlled by a player.
    • Fixed several issues with obsolete units appearing in the production menu for a city.
    • Fortified units will now properly ‘wake up’ after being attacked.
    • Fortified or Sleeping units that have been expelled from a city will now properly ‘wake up’.
    • Support units can now be levied from City-States.
    • Fixed a bug preventing Ranged Cavalry class units from receiving the combat bonus from the Spear of Fionn ability.
    • Fixed an issue with embarked units not being able to heal in friendly territory.
    • Properly abort all spy missions if a city changes hands.
    • Fixed an issue that caused zone of control UI to show between religious units of the same player.
    • Properly update siege status of a city when units die, are deleted, etc.
    • Don’t award a Spread Religion charge to Gurus from the Mosque.
    • Make sure losing Kandy as an ally doesn’t interfere with the Reliquaries belief.
    • Fixed an issue that was causing the AI to send multiple spies on the same mission.
    • AI will look at graphic change on spaceports, and can target their spies to spaceports that are performing their science victory projects.
    • Improved opportunity cost considerations for district placement.
    • Improve ability to place / use aqueducts.
    • AI knows to move builders back into their territory if they get caught outside.
    • AI will not complain about stealth units it can’t see being too close to its border.
    • AI is much less likely to trade its cities away as part of a peace deal.
    • Improved resource trading, AI considers luxury resources it is currently importing.
    • Improved new city placement, also fixed issues where the settler would try to travel through hostile territory to get an escort.
    • AI prefers garrisoning ranged units over melee.
    • If the AI can capture, or significantly damage, a target city, it may ignore hostile units nearby to do that.
    • Fixed coordinating ranged attacks.
    • Changing default Resources option to Standard for multiplayer. There is a map generation issue where setting Resources to Abundant and StartPosition to Balanced results in civ starting positions being too close together.
    • Players could not ready up when dirty from another match.
    • Improved stability when players connect to or disconnect from launching games.
    • Pausing the game could desync multiplayer games.
    • Missing official content icon was not working in the multiplayer lobby.
    • Improved stability when game host leaves game in multiplayer.
    • Made sure you can’t declare war on a Teammate.
    • Properly credit Kongo with 1 Culture, 1 Tourism if multiple works from the same artist are in the Palace.
    • Don’t give the Hansa bonuses for adjacent Antiquity Sites/Shipwrecks.
    • Allow India to train Warrior Monks if 1 follower of that religion is in the city.
    • Fix Arabia’s unique ability so only FOREIGN cities following their religion that add Science.
    • If the Kongo captures a city-state, don’t let them grab a Holy Site.
    • Show turns until Anarchy clears.
    • Show turns until Friendship lapses.
    • Defeated notification indicates whether a city-state or full civ was eliminated.
    • Remove warmonger information on the Keep City dialog if city received in a trade.
    • Only allow religious units to Rest/Repair on tiles where they are close enough to a Holy Site to actually heal.
    • Do not hide Casus Belli sub-menu if a denouncement has not occurred (so the reason that war can't be declared is clearer to the player).
    • Show turns until Denouncement clears.
    • Correct timing of Culture Victory imminent message.
    • Add notification if an enemy spy escaped your police.
    • Emphasized several notifications indicating negative effects on the player.
    • Civilopedia bug fixes and improvements.
    • Trade Route panel bug fixes and improvements.
    • Corrected an Issue where incorrect team numbers were displayed.
    • Add whether or not an original capital was conquered or not to the associated gossip message.
    • Show requirements for each Casus Belli when that option is grayed out.
    • Fixed map pin corruption when deleting and adding map pins.
    • Version mismatched games are colored differently in multiplayer lobby.
    • If multiple players are affected by a nuclear attack, the Declare War warning dialog will now appropriately list all players involved.
    • Always show the player’s own cities first in the list of trade route destinations.
    • New Barbarian Scout skin.
    • Animation fix for Gorgo.
    • Various text updates and bug fixes.
    Source: http://steamcommunity.com/games/289070/announcements/detail/1662261735494326654

    February 13 Hotfix patch notes:

    Civilization VI Update
    • Fixed an issue where the user could not access the builder that is awarded when the Eagle Warrior kills an enemy unit in a standard ruleset game.
    • Fixed America's Founding Fathers ability to function when progressing through a Standard Rules match.
    • Fixed an issue where a trader could lose functionality resulting in placeholder/debug string being displayed when war is declared through an emergency with a civ the user has trade routes to.
    • Fixed a crash that could happen when starting a new game under certain conditions.
    • Fixed an issue where the user could crash after attempting to join a Full game in the Multiplayer lobby.
    “Rise and Fall” Expansion Update
    • Fixed the Letters of Marque Dark Policy to double the Yields from plundering a trade route when viewed during gameplay.
    Source: http://store.steampowered.com/news/?appids=289070

    For prior patch notes, see the following:

    Fall 2017 patch: https://forums.civfanatics.com/resources/fall-2017-update-patch-notes.26500/

    Summer 2017 patch: https://forums.civfanatics.com/resources/summer-2017-update-patch-notes.26344/

    Spring 2017 patch - https://forums.civfanatics.com/threads/spring-2017-patch-notes.612954/

    "Australian Summer" (Feb. 2017) patch: https://forums.civfanatics.com/threads/australian-summer-patch-notes.610902/

    December 2016 patch - https://forums.civfanatics.com/threads/december-2016-patch-notes.607588/

    Fall 2016 patch - https://forums.civfanatics.com/threads/fall-2016-patch-notes.605488/