GP - Warehouse Adjecencies

GP - Warehouse Adjecencies 0.2.0

Reviews 5.00 star(s) 2 reviews

Thanks for the mod. Of course it really adds to the time spent figuring out optimal Map Tacks, as if I needed even more to contemplate :)

I am curious as to why mines were not added to the Brickyard though? All the other ageless buildings have all the resources they apply to. To get an adjacency added for the Sawmill we need to place a woodcutter down. The Granary needs a farm added and the Fishing Quay needs fishing boats. I have been looking at your mod wondering how to go about adding the mines myself but ..... . Anyhow a really nice and useful mod. Thanks again.
This is a good idea to have adjacency for warehouse buildings, but the Exploration and Modern Ages are already gold-rich as it is.
I don't feel gold is the play here. I think a more logical and gameplay-related choice would be to add adjacency according to the base yield provided by the warehouse building.
Could you please make a version where that concept is implemented?
P
Phlegmagicus
Yeah good idea, I will probably upload a new version with type based yields
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