GP - Warehouse Adjecencies

GP - Warehouse Adjecencies 0.2.1

Fixed some adjecency boni not working when a ressource was on the tile.
Unfortunatly this results in some adjecency boni shown twice in the tooltip
Ancient Warehouse Adjecencies

  • Brickyard:
    • Quarry: Placing a Brickyard next to a Quarry improvement grants +0.5 Production.
    • Clay Pit: Placing a Brickyard next to a Clay Pit improvement grants +0.5 Production.
  • Fishing Quay:
    • Fishing Boat: Placing a Fishing Quay next to a Fishing Boat improvement grants +0.5 Food.
  • Saw Pit:
    • Camp: Placing a Saw Pit next to a Camp improvement grants +0.5 Production.
    • Woodcutter: Placing a Saw Pit next to a Woodcutter improvement grants +0.5 Production.
  • Granary:
    • Plantation: Placing a Granary next to a Plantation improvement grants +0.5 Food.
    • Farm: Placing a Granary next to a Farm improvement grants +0.5 Food.
    • Pasture: Placing a Granary next to a Pasture improvement grants +0.5 Food.

Exploration Warehouse Adjecencies

  • Gristmill:
    • Farm: When a Gristmill is built next to a Farm, it gains 1 Food.
    • Pasture: When a Gristmill is built next to a Pasture, it gains 1 Food.
    • Plantation: When a Gristmill is built next to a Plantation, it gains 1 Food.
  • Sawmill:
    • Woodcutter: When a Sawmill is built next to a Woodcutter improvement, it gains 1 Production.
    • Camp: When a Sawmill is built next to a Camp improvement, it gains 1 Production.
  • Stonecutter:
    • Quarry: When a Stonecutter is built next to a Quarry improvement, it gains 1 Production.
    • Clay Pit: When a Stonecutter is built next to a Clay Pit improvement, it gains 1 Production.

Moder Warehouse Adjecencies

  • Grocer:
    • Quarter: +1 Food for each adjacent Quarter
  • Ironworks:
    • Mine: When a Ironworks is built next to a Mine, it gains 2 Production.
Back
Top Bottom