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Fixed some adjecency boni not working when a ressource was on the tile. Unfortunatly this results in some adjecency boni shown twice in the tooltip
Ancient Warehouse Adjecencies Brickyard: Quarry: Placing a Brickyard next to a Quarry improvement grants +0.5 Production. Clay Pit: Placing a Brickyard next to a Clay Pit improvement grants +0.5 Production. Fishing Quay: Fishing Boat: Placing a Fishing Quay next to a Fishing Boat improvement grants +0.5 Food. Saw Pit: Camp: Placing a Saw Pit next to a Camp improvement grants +0.5 Production. Woodcutter: Placing a Saw Pit next to a Woodcutter improvement grants +0.5 Production. Granary: Plantation: Placing a Granary next to a Plantation improvement grants +0.5 Food. Farm: Placing a Granary next to a Farm improvement grants +0.5 Food. Pasture: Placing a Granary next to a Pasture improvement grants +0.5 Food. Exploration Warehouse Adjecencies Gristmill: Farm: When a Gristmill is built next to a Farm, it gains 1 Food. Pasture: When a Gristmill is built next to a Pasture, it gains 1 Food. Plantation: When a Gristmill is built next to a Plantation, it gains 1 Food. Sawmill: Woodcutter: When a Sawmill is built next to a Woodcutter improvement, it gains 1 Production. Camp: When a Sawmill is built next to a Camp improvement, it gains 1 Production. Stonecutter: Quarry: When a Stonecutter is built next to a Quarry improvement, it gains 1 Production. Clay Pit: When a Stonecutter is built next to a Clay Pit improvement, it gains 1 Production. Moder Warehouse Adjecencies Grocer: Quarter: +1 Food for each adjacent Quarter Ironworks: Mine: When a Ironworks is built next to a Mine, it gains 2 Production.