:c5capital: IGE+ Version 46 :c5capital:

A new version just coming up!

I just added some more QoL additions for the tool, mostly around the buildings and units.


Buildings stuff:
  • Free buildings no longer be faded to gray on the list. Added a (FREE) label instead if the building is given for free.
  • Add/remove a free building by holding the Ctrl button while LClick a building.
  • Stack multiple buildings by holding the Shift button while LClick a building.
  • Stack multiple free buildings by holding the Ctrl+Shift buttons at the same time while LClick a building.
  • Remove all stacking buildings by using RClick.
  • Remove all stacking free buildings by using RClick while holding the Ctrl button.
  • Added a tooltip helper which will show up when you hover over the title background.
Spoiler Interesting Images :

You want to have free buildings? This update got you covered!
You want multiple free Monuments and multiple Shrines? Now you can do it!
You can also have multiple regular and free Monuments at the same time!
This tooltip helper will show up if you hover over the title background.


Units stuff:
  • New buttons are added, widened, and some button placements are moved.
  • XP given by promoting the unit using the "Promote" button or by placing a leveled-up unit is now scaled properly if you play with Vox Populi. No more having to keep pressing the "Promote" button to get to high levels while playing on game speed above Standard.
  • Added the new "+1:c5moves: Move" button that increases the movement point of the selected unit by 1. (NOTE: This button is hidden if you play with Community Patch since it has a "bugfix" which resets the movement once you move the unit if it has more moves than it should be. This "bugfix" renders this button useless.)
  • Added the new "Restore Moves" button which restores all movement points for the selected unit.
  • Added the new "Reset Attack" button which reset the attack status of the selected unit, so it can attack once again.
  • Changed the color of the "Delete" button to red.
Spoiler Ooh, what's this? :

Look at this fancy, but temporary menu!
If you place a level 15 unit while playing on Marathon speed, it will have XP equivalent of a real level 15 unit on that speed.

I realized that Natural Wonder that came from Gods & Kings and Brave New World DLC isn't properly supported by IGE terrain placement. Not a big deal, but still a minor issue for me.

I also separate Spaceship units and put it inside their own group, and hides it when you turned off Science Victory.
If you don't like Spaceship units being hidden, you can set hideSpaceShipsNoScienceVictory value to false on IGE_UnitPanel.lua file. I put it right at the top of the code, so it's easy to find.
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:c5capital: IGE+ Version 44 :c5capital:
Not too exciting update like the last two.
Couple of small fixes and added feature:
  • Added EUI check, so now the :c5capital: IGE :c5capital: button location can adapt whether you are a vanilla UI user or EUI user. You can adjust the location of :c5capital: IGE :c5capital: button (vanilla UI only) and options panel by editing the IGE_Window.lua. I made it easier for you by putting the values right at the top of the code.
  • Fixed wrong building grouping. I noticed that some religious buildings that came froma mod (notably Community Events) are listed inside the Dummy buildings group.
  • Fixed log spam when selecting a city plot.
:c5capital: IGE+ Version 43 :c5capital:
TOOL TIP UPDATE!


This update brings additional information to tool tips!
Core mod:
  • :c5capital: IGE :c5capital: button now is tucked inside the UI Top Panel. Thanks for the suggestion and help @Troll Warlord !
  • Updated texts and localizations to support additional prepositions and suffixes on tool tips.

Terrain Panel:
Spoiler There are tons of additional information! :

Terrain tool tip:
  • Added support for table Terrain_TechYieldChanges for yield changes from Technologies (Community Patch feature)
  • Added support for table Building_TerrainYieldChanges for yield changes from Buildings (Gods & Kings DLC feature)​
  • Added support for table Building_RiverPlotYieldChanges for river plot yield changes from Buildings (Vanilla feature)​
  • Added support for table Policy_TerrainYieldChanges for yield changes from Policies (Community Patch feature)​
  • Added support for table Belief_TerrainYieldChanges for yield changes from Beliefs (Community Patch feature)​
  • Added support for table Trait_TerrainYieldChanges for yield changes from Traits (Community Patch feature)​
  • Added support for table Trait_SeaPlotYieldChanges for sea plot yield changes from Traits (Community Patch feature)​
Plot tool tip:
  • Added support for table Plot_Yields for Plot yield values (Community Patch feature)
  • Added support for table Building_PlotYieldChanges for yield changes from Buildings (Community Patch feature)​
  • Added support for table Policy_PlotYieldChanges for yield changes from Policies (Community Patch feature)
  • Added support for table Belief_PlotYieldChanges for yield changes from Beliefs (Community Patch feature)​
  • Added support for table Trait_PlotYieldChanges for yield changes from Traits (Community Patch feature)
Feature tool tip:
  • Added support for table Feature_TechYieldChanges for yield changes from Technologies (Community Patch feature)​
  • Added support for table Feature_EraYieldChanges for yield changes from Eras
    (Community Patch feature)​
  • Added support for table Plot_AdjacentFeatureYieldChanges for yield changes to Plots when adjacent to said feature. (Community Patch feature)​
  • Added support for table Improvement_FeatureYieldChanges for yield changes from Improvements (Community Patch feature)​
  • Added support for table Policy_FeatureYieldChanges for yield changes from Policies
    (Community Patch feature)​
  • Added support for table Policy_YieldChangesNaturalWonder for yield changes from Policies to natural wonders. Currently, does not support custom natural wonders that use PseudoNaturalWonder (Community Patch feature)​
  • Added support for table Belief_FeatureYieldChanges for yield changes from Beliefs (Gods & Kings DLC feature)​
  • Added support for table Belief_YieldChangeNaturalWonder for yield changes from Beliefs to natural wonders. Currently, does not support custom natural wonders that use PseudoNaturalWonder (Gods & Kings DLC feature)​
  • Added support for table Belief_UnimprovedFeatureYieldChanges for yield changes from Beliefs to an unimproved feature. (Community Patch feature)​
  • Added support for table Trait_FeatureYieldChanges for yield changes from Traits (Community Patch feature)​
  • Added support for table Trait_YieldChangesNaturalWonder for yield changes from Traits to natural wonders. Currently, does not support custom natural wonders that use PseudoNaturalWonder (Gods & Kings DLC feature)​
  • Added support for table Trait_UnimprovedFeatureYieldChanges for yield changes from Traits to an unimproved feature. (Gods & Kings DLC feature)​
Resource tool tip:
  • Fixed information for yield changes that came from Building_SeaResourceYieldChanges, and no longer appears on city resources like city-states resources or Paper (from Vox Populi).​
  • Added support for table Building_ResourceYieldChangesGlobal for global yield changes from Buildings (Community Patch feature)​
  • Added support for table Corporation_ResourceYieldChanges for yield changes from Corporations (Community Patch feature)​
  • Added support for table Policy_ResourceYieldChanges for yield changes from Policies (Community Patch feature)​
  • Added support for table Belief_ResourceYieldChanges for yield changes from Beliefs (Gods & Kings DLC feature)​
  • Added support for table Trait_ResourceYieldChanges for yield changes from Traits (Community Patch feature)​
Improvement tool tip:
  • Added support for table Improvement_AdjacentTerrainYieldChanges for yield changes from adjacent to Terrains (Community Patch feature)
  • Added support for table Improvement_AdjacentFeatureYieldChanges for yield changes from adjacent to Features (Community Patch feature)
  • Added support for table Improvement_AdjacentResourceYieldChanges for yield changes from adjacent to Resources (Community Patch feature)
  • Added support for table Improvement_AdjacentImprovementYieldChanges for yield changes from adjacent to other Improvements (Community Patch feature)
  • Added support for table Improvement_RouteYieldChanges for yield changes from being placed on top of Routes (Vanilla feature)
  • Added support for table Building_ImprovementYieldChanges for yield changes from Buildings (Community Patch feature)
  • Added support for table Building_ImprovementYieldChangesGlobal for global yield changes from Buildings (Community Patch feature)
  • Added support for table Policy_ImprovementYieldChanges for yield changes from Policies (Vanilla feature)
  • Added support for table Belief_ImprovementYieldChanges for yield changes from Beliefs (Gods & Kings DLC feature)
  • Added support for table Trait_ImprovementYieldChanges for yield changes from Traits (Vanilla feature)


Other helpful stuff:
  • Added more information about Class (for Units, Buildings, Resources) and Domain (for Units) and place them alongside ID and Type help texts.
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Reactions: Hartmut
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