Cathedrals now possess the Great Work of Art slot whilst Mandirs possess the Engineer slot.
Fixed an issue whereby Inquisition did not yield Piety correctly.
Fixed incompatibilities with CP, and with it issues involving founding a Religion.
Fixed TXT_KEY issue with Corporations Overview in CBO.
Increased the Piety yield from Shamanism to 25.
Sorted Building and Wonder additions into Districts for CiD support.
Fixed an issue whereby a Civ with a preference for the HRE could found it without having Hofburg Palace.
Aztec preference changed to Theocracy.
Multiple entries in the Civilization_JFD_Governments table for Government Preference will now be factored. If the first preference is unavailable, then the next will be considered instead.
Updated titles for upcoming CulDiv update.
Fixed an issue whereby Civs with a Theocracy might Secularize.
Added support viz. Epithets and Reforms, and CiD's Worker changes.
Fixed issues with HRE and Theocracy faction power not caching correctly.
Added compatibility with Sukritact's Suzerainty.
Mercantile cause is now any Trade Route and Maritime/Fertile is having a higher Population in your Capital than them.
Fixed an issue whereby constructing Hofburg Palace didn't grant a free Government Switch.
Made some changes/additions to the Colonial title list.
Fixed various database issues from when disabling Piety or Claims.
Fixed an issue whereby Magistrate's Court had 2 Magistrates instead of 1 and High Courts had 1 Magistrate instead of 2.
Fixed an issue with disabling Epithets.
Fixed an issue whereby Wealth (Legitimacy) did not give the correct amount of Sovereignty.
Fixed an issue preventing the Sov. bonus from St. Peter's from working.
Fixed an issue preventing the AI from taking out Mercenary Contracts.
Fixed an TXT_KEY issue with Eastern civs taking the Empire reform.
Fixed an issue whereby Succession reforms affected Unhappiness.
Various fixes to titles.
Removed changes to Augustus' UA. Such a UA will come with Julius instead.
Fixed an issue whereby switching Governments would reset all Reforms to Central.
Fixed an issue whereby Civs that have adopted a Theocracy might adopt it a second time upon researching Priesthood.
Fixed an issue whereby Follower Beliefs that provided yields for every 2 followers were providing them for every 1 instead.
Fixed an issue causing the Piety Tooltip to fail when having picked Shamanism.
Fixed an issue whereby the Free Reforms Label did not appear.
Text for Media now correctly states that the Culture and Loyalty bonus/penalty is 5% each not 10%.
Fixed an issue whereby Common Taxation did not apply its effect on Assemblies (Colonies Taxation was instead).
Fixed incorrect text for Citizenship (Full) which indicated that the Loyalty effect was a penalty instead of a bonus.
Fixed issues with Invite Holy Man and Invite Veteran decisions not working correctly.
Fixed an issue whereby Levy War Taxes could be enacted during the Ancient Era.
Fixed missing updated text for Just War and Defender of the Faith beliefs.
Fixed an issue with titles when picking a Federation/Unitary State as a Monarchy.
Added Policy_ContractUnlocks table, allowing you to tie Contract availability to having a specific Policy.
Suffrage Reforms nerfed. Max Sov discount on Government reforms is now 30%, with each City/Citizen reducing costs by 5%/1% each. Reduced Anarchy Sentiment penalty to 20%. However, now also includes Foreign Reforms.
Fixed incomplete help text for Fanatical, Progressive, and Radical Factions.
Fixed an issue whereby Mercenary Turn and Contract modifiers did not work correctly.
Fixed an issue whereby switching Governments did not properly clear the previous Governments' Legislature.
Fixed an issue whereby the Soldier epithet did not grant extra XP to new Levy Units.
Fixed an issue whereby Citizenship (None) also excluded Colonies and Puppets from Empire/City-State counts.
Fixed an issue whereby Citizenship reform sometimes doubled the Loyalty gain/penalty in Colonies.
Fixed an issue whereby sending a Sea Trade Route to a Mercantile CS would prevent a Land Trade Route registering your Claim on it, and the reverse for the Maritime CS.
Fixed an issue whereby the base Piety rate from being above/below your resting rate did not calculate properly for state religion founders.
How the Piety rate from being above/below your resting rate should now be a bit clearer in the TT. Other civs/city-states following your SR contribute to the base rate, but the TT displayed this in a potentially confusing way.
Fixed an issue whereby Monasteries did not produce Development.
Fixed an issue whereby Air Contracts could give more than one unit at the same time.
If no cities follow your State Religion, your Clergy will now dominate your Legislature in an Ecumenical Theocracy (where otherwise the Legislature would've been empty).
Fixed an issue whereby the Head of Government name would sometimes not be set upon establishing a Legislature for the first time.
Updated some of the titles according to the research done for Rule with Faith.
Fixed an issue whereby Faction power for the Autocephalous Theocracy was not calculated correctly.
Fixed inconsistencies with inherited titles and gender.
After Theocracy or Dictatorship first become available, you may switch your Government without requiring max sovereignty 1 time.
Added functionality for dynamic additions to the right-hand buttons thanks to Sukritact.
Monarchy now increases Sovereignty from Legitimacies by 25%, Republic now reduces Reform Cooldown by 25%, and Theocracy now grants +20% Max Sovereignty instead of reduced Sov. costs, and it is no longer tied to Piety Level.
Monarchy Decision now reduces Reform Cooldown and Republic Decision now calls a new election.
Piety Rate is now calculated at the beginning of each turn.
Can now toggle what yields appear on the Top Panel using the drop-down panel.
Conservatives now favour Right Religious Reforms, Liberals now favour Left Religious Reforms, and Socialists now favour Left Legal Reforms, and oppose the inverse, in addition to their previous preferences.
Fixed extra Resistance on Claimed City-States that become Colonies. Requires v57 of CiD.
Absolute now grants 80% Max Sov. and -20% Faction power.
Added unique Holy Roman Empire government: The Holy Roman Empire is one of the Government types available in Rise to Power. It describes a system of consensus government, wherein supreme power lies in an organization of states. It isonly available once you have constructed the Hofburg Palace wonder. It has one Legislature: the Privilegium, and increases the power of Factions. The Privilegium is composed of Electors corresponding to your City-State Allies(Privilegium Mauis) or Friends (Privilegium Minor). Each of these Factions will support and oppose specific Reforms, based on the Trait of their originating City-State. Militaristic Electors, for instance, will support a focus onMilitary Reforms. The power of these Factions is determined by their Population compared to the Population of all members of the Holy Roman Empire.
Fixed incorrect text on Compile Code of Laws, which reduces the Reform Cooldown, not the cost.
Fixed TXT_KEY issue with Rome's Republican title.
Anarchy Sentiment penalty for having no Legislature is now 30% (up from 20%). Removed the penalty to Sov. per Left/Right Reform.
Fixed issue with Tradition sovereignty not working if at least one Legitimacy condition had not been met.
Fixed issue with Choose Government notification sticking after you've chosen your government. Thanks to Tryford! (hopefully I didn't disable it for a reason and merely forgot about it )
Fixed an issue viz. the Trade Reform and CBO.
Fixed an issue whereby the Aztec perpetual WLTKD did not work.
Fixed an issue whereby the Piety rate did not calculate correctly.
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