A "Wehrmachtsgespann" heavy motorcycle with sidecar from WW2.
Also a "postapocalyptic" reskin with punks wielding a crossbow.
Both have Shaders, Damage States and are animated. Buttons are included.
Both support team color on bike and peoples,
but only the Wehrmacht version actually has it (You need to edit the Textures
alpha for the other unit to be teamcolored as well.)
Tank Art define works nice as base for Sound/Trail/Shadows.
<fScale>0.45</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
The <NIF> should be the normal .nif <ShaderNif> the *_FX.nif/
For shadow, trail and running sounds takns definitions doe work well.
Credits:
Davidlalen idea/request for Fury Road (he actually asked for the punk variant...)
Asioasioasio helped with parts of the Bike model.
Texture on the Bike is mine, wheels form a model by Lemonsong.
The Biker is Civ4 Antitank dude.
The Punk is made by Chugginator.
Animations i made from scratch.
Thread:
http://forums.civfanatics.com/showthread.php?t=279463
Also a "postapocalyptic" reskin with punks wielding a crossbow.
Both have Shaders, Damage States and are animated. Buttons are included.
Both support team color on bike and peoples,
but only the Wehrmacht version actually has it (You need to edit the Textures
alpha for the other unit to be teamcolored as well.)
Tank Art define works nice as base for Sound/Trail/Shadows.
<fScale>0.45</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
The <NIF> should be the normal .nif <ShaderNif> the *_FX.nif/
For shadow, trail and running sounds takns definitions doe work well.
Credits:
Davidlalen idea/request for Fury Road (he actually asked for the punk variant...)
Asioasioasio helped with parts of the Bike model.
Texture on the Bike is mine, wheels form a model by Lemonsong.
The Biker is Civ4 Antitank dude.
The Punk is made by Chugginator.
Animations i made from scratch.
Thread:
http://forums.civfanatics.com/showthread.php?t=279463