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Orcs of Moria 2016-10-05

Orcs of Moria

  1. Chuggi
    Included in the download is five Orc units (a Warg Rider, a Swordsman, a Spearman, an Archer and a Crossbowman - all using the same model, just reboned for different animations).

    Spoiler XML :
    <UnitArtInfo>
    <Type>ART_DEF_UNIT_WARG_RIDER</Type>
    <fScale>0.61</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <NIF>Art/Units/OrcishWargRider/Warg_Rider_FX.nif</NIF>
    <KFM>Art/Units/Lion/Lion.kfm</KFM>
    <SHADERNIF>Art/Units/OrcishWargRider/Warg_Rider_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
    <ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.28</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>

    <UnitArtInfo>
    <Type>ART_DEF_UNIT_ORCISH_SWORDSMAN</Type>
    <fScale>0.36</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <NIF>Art/Units/OrcishSwordsman/Swordsman_FX.nif</NIF>
    <KFM>Art/Units/Unique/Roman/Praetorian/Praetorian.kfm</KFM>
    <SHADERNIF>Art/Units/OrcishSwordsman/Swordsman_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>

    <UnitArtInfo>
    <Type>ART_DEF_ORCISH_SPEARMAN</Type>
    <fScale>0.36</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <NIF>Art/Units/OrcishSpearman/Spearman_FX.nif</NIF>
    <KFM>Art/Units/Spearman/Spearman.kfm</KFM>
    <SHADERNIF>Art/Units/OrcishSpearman/Spearman_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>0</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>

    <UnitArtInfo>
    <Type>ART_DEF_UNIT_ORCISH_ARCHER</Type>
    <fScale>0.36</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <NIF>Art/Units/OrcishArcher/Archer_FX.nif</NIF>
    <KFM>Art/Units/Archer_Chinese/Archer_Chinese.kfm</KFM>
    <SHADERNIF>Art/Units/OrcishArcher/Archer_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>0.85</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>1</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>

    <UnitArtInfo>
    <Type>ART_DEF_UNIT_ORCISH_CROSSBOWMAN</Type>
    <fScale>0.36</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <NIF>Art/Units/OrcishCrossbowman/Crossbowman_FX.nif</NIF>
    <KFM>Art/Units/Unique/China/Chokonu/ChoKuNu.kfm</KFM>
    <SHADERNIF>Art/Units/OrcishCrossbowman/Crossbowman_FX.nif</SHADERNIF>
    <ShadowDef>
    <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
    <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
    <fShadowScale>1.0</fShadowScale>
    </ShadowDef>
    <fBattleDistance>0.35</fBattleDistance>
    <fRangedDeathTime>0.31</fRangedDeathTime>
    <bActAsRanged>1</bActAsRanged>
    <TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
    <AudioRunSounds>
    <AudioRunTypeLoop/>
    <AudioRunTypeEnd/>
    </AudioRunSounds>
    </UnitArtInfo>


    The Orc model I created for these units is low-poly, and uses a single 128 x 128 texture. Also, one of the units uses animations that are from the Warlords expansion. If for some reason you don't have it, I have attached the necessary files for you in the first post of the thread.




    Thanks and credit goes to AlazkanAssassin for the Hyena model he re-boned for FfHII (originally from Zoo Tycoon 2) also thanks to White Rabbit for the Goblin Shield (I know, I was too lazy to make my own). Enjoy :)