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Orcs of Moria 2016-10-05

Included in the download is five Orc units (a Warg Rider, a Swordsman, a Spearman, an Archer and a Crossbowman - all using the same model, just reboned for different animations).

Spoiler XML :
<UnitArtInfo>
<Type>ART_DEF_UNIT_WARG_RIDER</Type>
<fScale>0.61</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/OrcishWargRider/Warg_Rider_FX.nif</NIF>
<KFM>Art/Units/Lion/Lion.kfm</KFM>
<SHADERNIF>Art/Units/OrcishWargRider/Warg_Rider_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.28</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_UNIT_ORCISH_SWORDSMAN</Type>
<fScale>0.36</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/OrcishSwordsman/Swordsman_FX.nif</NIF>
<KFM>Art/Units/Unique/Roman/Praetorian/Praetorian.kfm</KFM>
<SHADERNIF>Art/Units/OrcishSwordsman/Swordsman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_ORCISH_SPEARMAN</Type>
<fScale>0.36</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/OrcishSpearman/Spearman_FX.nif</NIF>
<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
<SHADERNIF>Art/Units/OrcishSpearman/Spearman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_UNIT_ORCISH_ARCHER</Type>
<fScale>0.36</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/OrcishArcher/Archer_FX.nif</NIF>
<KFM>Art/Units/Archer_Chinese/Archer_Chinese.kfm</KFM>
<SHADERNIF>Art/Units/OrcishArcher/Archer_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.85</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_UNIT_ORCISH_CROSSBOWMAN</Type>
<fScale>0.36</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/OrcishCrossbowman/Crossbowman_FX.nif</NIF>
<KFM>Art/Units/Unique/China/Chokonu/ChoKuNu.kfm</KFM>
<SHADERNIF>Art/Units/OrcishCrossbowman/Crossbowman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>


The Orc model I created for these units is low-poly, and uses a single 128 x 128 texture. Also, one of the units uses animations that are from the Warlords expansion. If for some reason you don't have it, I have attached the necessary files for you in the first post of the thread.




Thanks and credit goes to AlazkanAssassin for the Hyena model he re-boned for FfHII (originally from Zoo Tycoon 2) also thanks to White Rabbit for the Goblin Shield (I know, I was too lazy to make my own). Enjoy :)
Author
Chuggi
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