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Perfidious Recon Units (VP) 1.2

Inspired by 'Free Recon Units' and similar mods, Perfidious Recon Units allows VP's pre-paratrooper recon units to enter select tiles in rival territory, and partially conceals early land recon units from detection...

Features:


Perfidy (promotion):
  • applies to all recon units pre-zeppelin
  • applies "invisibility" (same mechanism as submarine)
  • allows unit to enter unimproved (or pillaged) rough terrain plots (forest, jungle, hills, marsh) in rival territory
  • if DoF exists with plot owner, or if unit has survivalism 3 (enemy roads promo), unit can enter rival tiles with owned trade route or non-pillaged road/railroad.
  • allows unit to enter unimproved (or pillaged) plots adjacent to own territory
  • if unit relies on perfidy mechanisms to start a turn in rival territory, vision is reduced to 1 until it starts a turn outside rival territory (normal reasons for being in rival territory, ie war, open borders etc. are not penalized)
  • special case: great wall blocks all perfidy-related entry to owner's land plots by rival recon units
Mare Liberum (promotion)
  • applies to all recon units post-pathfinder and pre-zeppelin (ie scout and explorer in base VP)
  • allows unit to enter rival water plots
  • perfidy vision reduction applies for turns started in rival water plot
Caelum Liberum (promotion)
  • applies to all zeppelins
  • allows unit to enter all unimproved & unroaded (or pillaged) rival plots
  • allows unit to enter all plots adjacent to own territory
Zeppelin fixes
  • no deepwater embarkation (can hover in all terrain)
  • -10 heal in neutral territory
  • -5 heal in enemy territory
Compatibility: Vox Populi
Author
Tekamthi
Downloads
726
Views
930
First release
Last update

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More resources from Tekamthi

Latest updates

  1. for posterity only -- mod retired

    This works as described in OP of this thread, however the .dll's implementation of the .lua...
  2. fixed invisibility promotion defines

    some promotions had empty "invisibility" defines. Did not affect gameplay noticeably; fixed in...
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