Counter-Reconnaissance (for VP)

Counter-Reconnaissance (for VP) 44

counterreconnaissance.jpeg

Mod function
  • pre-paratrooper recon will toggle between a pre- and post-combat state
  • all recon-xp eligible units (ie pre-paratrooper) function as follows:
    • pre/initial-combat:
      • invisibility
      • 1-range attack at 50% CS
      • lost on combat, restored when out-of-combat for 1 turn
    • post/subsequent-combat:
      • (no invisibility, range attack, or ZoC bonus)
      • withdraw from melee
      • -20% attack against fortified units & full hp units & above 50% hp units & cities (each 20% malus stacks ie -60% attack vs a full hp, fortified unit)
      • vision reduced to 1
      • expires after 1-turn combat free
  • these units will cycle back to pre/initial state after 1 turn with no combat/pillaging
This mod also shuffles the VP 4.10+ promo tree to spread combat bonuses through all nodes of the main branches, adds a finisher to each, and attempts to balance the OP abilities (eg. stacked healing, vision, free pillage) as much as possible, while enhancing the thematic effect of recon as hit-and-run terrain specialists.

See discussion thread for more info.
Author
Tekamthi
Downloads
1,420
Views
1,829
First release
Last update

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