Counter-Reconnaissance (for VP)

Counter-Reconnaissance (for VP) 6

counterreconnaissance.jpeg

Mod function
  • pre-paratrooper recon will toggle between a pre- and post-combat state
  • all recon-xp eligible units (ie pre-paratrooper) function as follows:
    • pre/initial-combat:
      • invisibility
      • 1-range attack at 50% CS
      • lost on combat, restored when out-of-combat for 1 turn
    • post/subsequent-combat:
      • (no invisibility, range attack, or ZoC bonus)
      • withdraw from melee
      • -20% attack against fortified units & full hp units & above 50% hp units & cities (each 20% malus stacks ie -60% attack vs a full hp, fortified unit)
      • vision reduced to 1
      • expires after 1-turn combat free
  • these units will cycle back to pre/initial state after 1 turn with no combat/pillaging
This mod also shuffles the VP 4.10+ promo tree to spread combat bonuses through all nodes of the main branches, adds a finisher to each, and attempts to balance the OP abilities (eg. stacked healing, vision, free pillage) as much as possible, while enhancing the thematic effect of recon as hit-and-run terrain specialists.

See discussion thread for more info.
Author
Tekamthi
Downloads
613
Views
1,255
First release
Last update

Ratings

0.00 star(s) 0 ratings

More resources from Tekamthi

Latest updates

  1. balance adjustments, refinements

    same general functionality as v5 but adjusted for gameplay balance. RPTC fast rivers component...
  2. limited range attack, balance adjustments, technical improvements

    re-shuffled vp 4.10+ tree once again for balance and thematic value pre-para recon will now...
  3. bugfixes

    fixed bug with surv finisher on para+, invis toggle should always apply when intended (no more...
  4. VP 4.17 compatibility

    Use with following components from my recon movement mod (RPTC) is strongly recommended : Core0...
  5. Hit & run update

    intended to be paired with Recon Pay Terrain Cost. Removed AoE dmg on fortify (pointless...
  6. re-designed bonus/malus

    same concept as v1 ie. recon have a pre- and post-combat status, but with effects re-aligned and...
Back
Top Bottom