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Pillaged Improvements 2020-10-12

Hi,

This is a selection of pillaged improvements. I've based most of them on improvements in FFH. One exception is deepmine, which is based on @hrochland's fuseworks. The tree growing up through the sawmill is from the @stolenray's cherry resource, with the cherry's deleted (I think that might just be the same as a banana tree).
Apart from the addition of the tree, their just very basic changes to the dds or making parts of the dds transparent.

There's no kfm for any of these, as they are supposed to represent deserted improvements.

CIV4ArtDefines_Improvement.xml
Spoiler :
Code:
       <ImprovementArtInfo><!-- Pillaged Farm -->
           <Type>ART_DEF_IMPROVEMENT_FARM_PILLAGED</Type>
           <bExtraAnimations>1</bExtraAnimations>
           <fScale>1.0</fScale>
           <fInterfaceScale>1.0</fInterfaceScale>
           <NIF>Art/Improvements/Pillaged/Farm/an_eu_farm01_freeze0002.nif</NIF>
           <KFM/>
           <Button>Art/Interface/Buttons/Imp/pillagedfarm.dds</Button>
       </ImprovementArtInfo>
       <ImprovementArtInfo><!-- Pillaged Lumbermill -->
           <Type>ART_DEF_IMPROVEMENT_LUMBERMILL_PILLAGED</Type>
           <bExtraAnimations>0</bExtraAnimations>
           <fScale>1.0</fScale>
           <fInterfaceScale>1.0</fInterfaceScale>
           <NIF>Art/Improvements/Pillaged/Lumber/Lumbermill.nif</NIF>
           <KFM/>
           <Button>Art/Interface/Buttons/Imp/pillagedlumber.dds</Button>
       </ImprovementArtInfo>
       <ImprovementArtInfo><!-- Pillaged Mine -->
           <Type>ART_DEF_IMPROVEMENT_MINE_PILLAGED</Type>
           <bExtraAnimations>0</bExtraAnimations>
           <fScale>1.0</fScale>
           <fInterfaceScale>1.0</fInterfaceScale>
           <NIF>Art/Improvements/Pillaged/Mine/mine_freeze0002.nif</NIF>
           <KFM/>
           <Button>Art/Interface/Buttons/Imp/pillagedmine.dds</Button>
       </ImprovementArtInfo>
       <ImprovementArtInfo><!-- Pillaged Pasture -->
           <Type>ART_DEF_IMPROVEMENT_PASTURE_PILLAGED</Type>
           <bExtraAnimations>0</bExtraAnimations>
           <fScale>1.0</fScale>
           <fInterfaceScale>1.0</fInterfaceScale>
           <NIF>Art/Improvements/Pillaged/Pasture/pasture_freeze0000.nif</NIF>
           <KFM/>
           <Button>Art/Interface/Buttons/Imp/pillagedpasture.dds</Button>
       </ImprovementArtInfo>
       <ImprovementArtInfo><!-- Pillaged Plantation -->
           <Type>ART_DEF_IMPROVEMENT_PLANTATION_PILLAGED</Type>
           <bExtraAnimations>0</bExtraAnimations>
           <fScale>1.0</fScale>
           <fInterfaceScale>1.0</fInterfaceScale>
           <NIF>Art/Improvements/Pillaged/Plantation/plantation.nif</NIF>
           <KFM/>
           <Button>Art/Interface/Buttons/Imp/pillagedplantation.dds</Button>
       </ImprovementArtInfo>
       <ImprovementArtInfo><!-- Pillaged Quarry -->
           <Type>ART_DEF_IMPROVEMENT_QUARRY_PILLAGED</Type>
           <bExtraAnimations>0</bExtraAnimations>
           <fScale>1.0</fScale>
           <fInterfaceScale>1.0</fInterfaceScale>
           <NIF>Art/Improvements/Pillaged/Quarry/quarry_freeze0000.nif</NIF>
           <KFM/>
           <Button>Art/Interface/Buttons/Imp/pillagedquarry.dds</Button>
       </ImprovementArtInfo>
       <ImprovementArtInfo><!-- Pillaged Vineyard -->
           <Type>ART_DEF_IMPROVEMENT_VINEYARD_PILLAGED</Type>
           <bExtraAnimations>0</bExtraAnimations>
           <fScale>1.0</fScale>
           <fInterfaceScale>1.0</fInterfaceScale>
           <NIF>Art/Improvements/Pillaged/Vineyard/winery.nif</NIF>
           <KFM/>
           <Button>Art/Interface/Buttons/Imp/pillagedvineyard.dds</Button>
       </ImprovementArtInfo>
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LPlate2
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