Works For Colonization version 1.01f
Things to Note:
If you want to keep up to date on the newest version make a post in or subscribe to the below linked forum thread and you will recieve emails each time a new post is made.
This is a Debug version so please post all crashes or things that don't seem right in the main forum thread linked below.
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Please visit Home Page for full details
Patch V 0.5h
Patch Link: http://forums.civfanatics.com/attachment.php?attachmentid=254301&d=1275601381
Features of this Mod:
- Play as a Buccaneer Captain with traits designed for Privateering, Raiding, and Pirateing
- New Founding Captains they give you Privateering benefits to your whole colony.
- Capture ships with the new Freebooter Unit
- Open a Smuggler's Port and put your Idle Pirates to work in your Colony running Contraband (Cargo that has been band by your King)
- Naval Spies
- Capture enemy Colonists and make the slaves or set them free
- More uses for Criminals. Think they are useless? Think again!
- Lots of new Features and mechanics have been added as well
- Over 23 new Units (Art is mostly reskins)
Important:
Very few of the Descriptions have been filled in. But you can find in the Game Concepts section of the Pedia 3 new Categorys for this mod, they are:
- Pirate Affiliation and Infamy
- Pirates, Buccaneers, Freebooters, and Privateers
- Smugglers
Please refer to those while in game for an overview of what to do.
Things to Note:
If you want to keep up to date on the newest version make a post in or subscribe to the below linked forum thread and you will recieve emails each time a new post is made.
This is a Debug version so please post all crashes or things that don't seem right in the main forum thread linked below.
-----------------------------------------------------------------------------------
Please visit Home Page for full details
Patch V 0.5h
Patch Link: http://forums.civfanatics.com/attachment.php?attachmentid=254301&d=1275601381
Features of this Mod:
- Play as a Buccaneer Captain with traits designed for Privateering, Raiding, and Pirateing
- New Founding Captains they give you Privateering benefits to your whole colony.
- Capture ships with the new Freebooter Unit
- Open a Smuggler's Port and put your Idle Pirates to work in your Colony running Contraband (Cargo that has been band by your King)
- Naval Spies
- Capture enemy Colonists and make the slaves or set them free
- More uses for Criminals. Think they are useless? Think again!
- Lots of new Features and mechanics have been added as well
- Over 23 new Units (Art is mostly reskins)
Important:
Very few of the Descriptions have been filled in. But you can find in the Game Concepts section of the Pedia 3 new Categorys for this mod, they are:
- Pirate Affiliation and Infamy
- Pirates, Buccaneers, Freebooters, and Privateers
- Smugglers
Please refer to those while in game for an overview of what to do.