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Reform and Rule 2016-10-05

Replaces every Social Policy with unique, innovative and subtly synergistic options! Reform & Rule is compatible with most other mods and allows you to play with only the new social policy branches you want. How will you reform your civilization in its quest to rule the world?

  • Tradition/Liberty/Honor: Will you go tall, wide or military? Will you complete the entire policy branch for the powerful capstone? Or will you grab only the policies you need while quickly transitioning to Piety? Or will you conserve your cultural capital, forgoing the advantage of policies now, and instead aim to quickly complete the more powerful late game policy branches?
  • Piety: Construct monuments to the gods! Use faith more efficiently! Have Golden Ages that power your empire to glory! Piety can be your savior but it can also lead to stagnation as completing it will delay access to more advanced social policies. Only your wisdom will help your empire find the right balance between spiritual and temporal affairs.
  • Patronage: Profit from City-States, be they loyal ally or conquered subject! With patronage capturing City-States can be a way to expand your empire without risking war with another major power.
  • Commerce: Money may not buy love but it can buy power, buildings and armies! A master of Commerce can make so much money that production is no longer required, everything can be purchased. The capstone policy gives you money when your treasury is empty -- allowing you to make money by spending money!
  • Rationalism: A technological edge can be decisive in Civilization and Rationalism will allow your empire to generate science by growing your population and increasing the productivity of your scientists. Completing Rationalism can be risky as it will delay access to potentially critical policies in Freedom, Autocracy and Order.
  • Freedom/Autocracy/Order: How will you win? If you are going for culture victory try Freedom. Planning to conquer the world? Try Autocracy. If you would rather conquer the stars try Order. Each policy branch directly supports a specific victory condition but crafty leaders can use the policies to support alternative victory conditions.
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Machiavelli24
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