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[RFE] Gameplay Enhanced and (Slightly) Improved AI 2016-10-05

[RFE] Gameplay Balance Enhanced is a [GandK] Mod Component part of the UnOfficial Expansion: Rise and Fall of Empires

No Copyrights Registered. This Customization of [GandK] is legally owned by 2KGames, in the rights of EULA. Authorization is given to use this mod for non-comercial purposes and following the rules of The Modiquette

ModMod [GandK] Author: Genghis.Khan;
RFE Project [GandK] Authors: Genghis.Khan [Lead Designer; Programmer XML; SQL; C++]; mrc2022 [Designer; Programmer XML] crawf0rd [Designer; Programmer XML; SQL]
Special Thanks: Derek "Kael" Paxton for the [civ5] Modding Tutorial; Gedemon

Version Changelist:

Spoiler :
--Version 1.3 19-01-2013 12:59
Public Alpha Release
-- Version 1.4 19-01-2013 13:29
Added the (Slightly) Improved AI Mod
-- Version 19-01-2013 13:37
Name Changed
-- Version 03-02-2013 15:08
Updated Again to Solve Potential Bug in Downloading
Website Link Changed

GamePlay Changes

Spoiler :
Spoiler :
Cities have less defensive strength and gain slightly less new strength with new
Cities now only loss 10 per cent of the population when captured
Captured Cities now only lose 30 per cent of their styrength
Cities now heal more slowly

Happiness Mechanincs
Spoiler :
Reduced growth penalty when unhappy.
Reduced production penalty when very unhappy

Spoiler :
Updgrading units is now fifty per cent cheaper

Spoiler :
Units are fifty per cent cheaper
Settler has now 3 moves
Atomic Bomb and Nuclear Missile Rnage increased (2)

Research Agreements
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Research Agreements have now effect in 15 turns

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Puppets now generate more culture and science

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First Policy cost reduced to 20. Therefore every policy is now slightly cheaper

Starting Locations
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Players will now only start in locations with six or more land tiles
Starting locations will now include more production tiles

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Strategic Resources are now likely to spread in quantityy of 6


AI Changes

Spoiler :
AI is less likely to hate warmongers
AI is more likely to rushbuy units and buildings
AI now is more likely to defend their land with more units
AI should now have more units in their capital city
AI now has less chance to form permanent wars
AI now values much more the policies you chose (Autocracy, Freedom and Order)
AI now values less gold per turn
AI is now more likely to build cities on resource tiles
AI now values hills more
AI is now more likely to accept Peace Deals
AI is now much more likely to accept Cooperation in War

Spoiler :
Specialists have extra yield

City States
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Enchanced Influence Gained by Trade Missions (50)

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Instant Heal now grants you more health

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Increased Max XP Gained from Barbarians (30)

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Faster Culture Growth
New Cities now increase less cost of acquiring future policies

Diplomatic VC
Spoiler :
Owning the UN grants you now 2 extra votes

Spoiler :
Great Prophets spam since you acquire 150 faith and have greater chance of spamming once you get 150 faith
Pantheons now only increase costs by 3 faith

Score Calculation
Spoiler :
Technologies Score Value Increased (6)

Instructions for a non-3UPT Version:

Spoiler :

1. Open GameDefines.sql located in default C:\Users\{Username}\Documents\My Games\Sid Meier's Civilization 5\MODS\RFE\RFE ModMod\GameDefines.sql using Notepad
2. Change the the following code
[COLOR="Red"]UPDATE Defines SET Value = 3 WHERE Name =  'PLOT_UNIT_LIMIT';[/COLOR]
[COLOR="SeaGreen"]--UPDATE Defines SET Value = 3 WHERE Name =  'PLOT_UNIT_LIMIT';[/COLOR]
3. Save Changes

Download Instructions
Spoiler :
1. Download the .civ5mod file from the CivFanatics Database
2. Extract the file using 7ZIP or another program
3. Place the Mod under C:\Users\{Username}\Documents\My Games\Sid Meier's Civilization 5\MODS
4. Open Sid Meier's Civilization V: Gods and Kings
5. Click on Mods section
6. Activate the Mod
7. Play the Game

For more information on the RFE Project visit it's Official Website (BETA) or our CivFanatics Forums Thread
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