--Update for Rise and Fall.
--Moved Liberalism to Mercantilism.
--Updated Khmer titles.
--Fixed TXT KEY issue with Cleopatra's titles.
--Added a sound effect for promoting a Governor and founding a Government (user settings).
--Fixed issue where Census was a Wildcard policy.
--Moved Limitanei to Military Tradition.
--Renamed the Cardinal to the Patriarch (user setting).
--Fixed lag issues when changing Policies.
--Added flavour popup and sound effect for when you adopt a new Government for the first time (active with titles).
--Feudal Monarchy, Theocracy, and Merchant Republic moved back to their original places (user setting).
--Added LuaEvent.AddExtraHistoricMoment(payerID, momentID) to add custom Historic Moments to the Timeline. This only adds it to the timeline and does the popup. It should presist on save/load. Modders need to give the Era Score yourself.
--Removed the alternate Government names, since renaming things multiple times is even more of a hassle with the XP. If you really don't agree with something, you can edit the files yourself.
--Major and Minor bonuses for Governments reworked. Bonuses are not optional because of the way Firaxis hardcoded certain modifiers and to keep things uniform, and generally because its more of a pain than its worth. I've tried to design them as platforms; not shying away from the linearity of Government progress. Exception should be Constitutional Monarchy (and depending on your war needs, Absolute Monarchy), but I hope it's not so strong that it overpowers its peers when its first unlocked.
--Military Guardianship renamed to Military Dictatorship. The internal tag renamed GOVERNMENT_JFD_MILITARY_GUARDIANSHIP.
--Added missing Government Colours for the Government Lens, and generall reworked the base colours.
--Fixed issue whereby Augustine did now have the correct effect nor text hooked up.
--Empire policy is now +1 Era Score when settling on another Continent, +0.2 Loyalty per Citizen in a city on a foreign Continent. If its too stronk, I could make it just first time you settle each Continent.
--Renamed some of the Government Plaza Buildings for flavour.
--Because new Government District Buildings aren't really possible atm, the last line have been brough to correlate to the Enlightenment-unlocked Governments. The last Governments do not have Legacy Cards as a result. Once the asset editor is updated (if), it might be possible to change this.