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Rule with Faith

Rule with Faith

  1. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    8,744
    Location:
    The Kingdom of New Zealand

    Read more about this resource...

    Troubleshooting

    If you encounter issues, it is important that you communicate this clearly so that I can help you. You will need the following things:
    1. Mod Version.
    2. Mod List (other mods you have active).
    3. Database and/or Lua log files. See below.
    If you encounter issues on re-loading (esp. text issues), quit the game application and restart. This is a Firaxis bug.

    How to Enable Logging

    In Documents\My Games\Sid Meier's Civilization VI, open the file AppOptions and set the following options to 1:
    • EnableLogCollection
    • EnableDataErrorCollection
    • EnableLocalBuildCollection
    You must start a game with the mod active for your logs to be populated.
     
    Last edited: Jun 23, 2017
    altayrneto, zwei833, Melendor and 3 others like this.
  2. Firebug

    Firebug Not-so Great Engineer

    Joined:
    Sep 25, 2014
    Messages:
    1,264
    Location:
    Clevedon, England
    holy cow.
    Awesome job!
     
  3. Kobazco

    Kobazco Chieftain

    Joined:
    Mar 6, 2016
    Messages:
    60
    How did you get custom art assets working? This is amazing!
     
  4. NiaoMeow

    NiaoMeow Ximicacan? XIMICACAN?

    Joined:
    Jun 2, 2015
    Messages:
    633
    Location:
    NYC
  5. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    8,744
    Location:
    The Kingdom of New Zealand
    Custom art assets are imported in the modinfo file, and set manually in the UIs that I replace. This is how the base art is done in most cases for Government splashes and policy cards. Other things like icons are still inaccessible to modders (hence the civilopedia will still show the old policy card icons for the religious policies).
     
  6. Kobazco

    Kobazco Chieftain

    Joined:
    Mar 6, 2016
    Messages:
    60
    Oh so we still can't edit icons and even leader screens? Dang. Thanks for the info though.
     
  7. Ronnoc83

    Ronnoc83 Chieftain

    Joined:
    Mar 19, 2016
    Messages:
    25
    Location:
    Vancouver BC
    Wait what?? Already I'm graced with the modding capabilities of the great JFD? Thank you so much. Will try out immediately.
     
  8. albie_123

    albie_123 Modding In Secret

    Joined:
    Mar 12, 2010
    Messages:
    1,380
    Location:
    Sydney, NSW
    What system of government is 'noble republic' a reference to? Polish-Lithuanian Commonwealth?
     
  9. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    8,744
    Location:
    The Kingdom of New Zealand
  10. nyusman

    nyusman Chieftain

    Joined:
    Oct 25, 2016
    Messages:
    5
    Gender:
    Male
    When it goes to the part where it says chose a pantheon it doesnt display anything. Is that a bug?
     
  11. JFD

    JFD Kathigitarkh

    Joined:
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    Messages:
    8,744
    Location:
    The Kingdom of New Zealand
  12. nyusman

    nyusman Chieftain

    Joined:
    Oct 25, 2016
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    I restarted the whole game to see if it was random but i'll update you if it happens again or doesnt happen again
     
  13. nyusman

    nyusman Chieftain

    Joined:
    Oct 25, 2016
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    Male
    Also if you dont mind, i think if you have time you should make a multi-pack with not only faith but other aspects of the game as well
     
  14. nyusman

    nyusman Chieftain

    Joined:
    Oct 25, 2016
    Messages:
    5
    Gender:
    Male

    https://postimg.org/image/nqvvnhxw5/

    Well now i restarted and it shows some options beforehand it was blank where it said
    "choose an pantheon belief" might be a bug or might be the mod i do not know. But there are less options now too.
     
  15. sresk

    sresk Chieftain

    Joined:
    Sep 23, 2010
    Messages:
    98
    So I haven't played much with this yet but I love the concept and the quality of the work for the new cards and governments is awesome! Having said that can I offer some critiques :)

    1. Chieftain is forced to take God King and that kinda sucks, I'd say you either need to change it to a wild card slot or better yet give it a 3rd economic slot.

    2. I'm not a huge fan of the 1st tier of governments only having access to 3 total slots, its kind of a slap in the face when your used to vanilla giving you 4 :) would you consider just adding one more slot across the board? right now it goes 2, 3, 4, 6, 8 total slots. if you changed it to 3, 4, 5, 7, 9(8?) that would solve problem 1 as well... I tried doing that myself in the RwF_GameDefines.sql but I think that because I wasn't sure how to adjust the governments window layout as well it broke the UI :) And while there might be a case for that being too many total slots my game balance argument would be that you added in a whole new class of policies so there should be a few more slots to put those polices into.

    3. Why did you change the name of classical republic to Democracy? Yes I know that ancient Athens Greece was a non representative democracy with no minority protection and that the Greek word Demos is the root and that modern America was actually founded as a representative republic (even though it's modern form operates more as a representative democracy now but that is going to lead down a VERY long political debate :p )... but the pure definition is not the common vernacular and its been classical republic through so many years of civ that again it's very jarring to see that change. I'm not saying your choice of names was wrong becasue its not I'm just trying to make and argument that over two and a half decades of game tradition trumps accuracy :)

    It's your mod and it's pretty wonderful so I'd you'd consider those changes that would be great, if not could you give me some pointers on how I could edit those things for my own game play?

    Ps On the legacy bonus have you concidered just carrying over the duplicate of the previous teirs legacy bonus?
     
    Last edited: Oct 26, 2016
  16. JFD

    JFD Kathigitarkh

    Joined:
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    8,744
    Location:
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    1. I actually already changed the religious slot to a wildcard, but haven't updated yet.
    2. The second tier govts. come earlier than they do in the base game. I feel this is balance enough. But I can consider this change if more people feel the same way, and do so after having tested it out in-game.
    3. My discipline is political science, so accuracy is more important to me here. And at the end of the day, I made this mod for me. But I will look at adding user settings ala my Civ V mods tomorrow, so that you can revert it.
    P.S. Also not possible, unfortunately.
     
    PeterChu and notque like this.
  17. Brackenspore

    Brackenspore Chieftain

    Joined:
    May 5, 2015
    Messages:
    597
    1. If I change Noble republic to another government, my districts will remain? It's cheat...
    2. People republic and Liberal democracy. Bonuses to science and culture...at the end of the game. Why?
    3. Fascism. Bonuse to faith???? Where is the logic?
    "My discipline is political science" - I'm not sure...
     
    Last edited: Oct 26, 2016
  18. albie_123

    albie_123 Modding In Secret

    Joined:
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    Location:
    Sydney, NSW
    2. Science bonuses are still very important in late-game, especially in the form of a percentage modifier. Too early to comment on whether culture is as well, I haven't played any culture-focused games yet.
    3. If we take Military Guardianship to be representative of 20th Century militaristic states such as Fascist Italy, National Socialist Germany, the esoteric fascisms in 30's and early 40's Romania, Hungary, Croatia and Poland, and the various military dictatorships across South America and South-East Asia, then religion (and the creation of 'new faiths') has played an absolutely central role in each, particularly the European movements of the 20's and 30's. You could argue that in the Asian dictatorships, the military often relies on the token blessings of religious leaders and divine monarchs. I'm a historian however, not a political scientist, so maybe Military Guardianship means something entirely different - but I'm guessing it's a simplified way of saying a state which heavily relies on the power of the military for its sovereignty and its ability to implement policy. typical political scientists, always trying to simplify everything into neat little categories
     
    Last edited: Oct 26, 2016
  19. JFD

    JFD Kathigitarkh

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    8,744
    Location:
    The Kingdom of New Zealand
    wew lad. See above. Notwithstanding, Military Guardianship ~= Fascism - see for instance the various military regimes of Asia that use religion/spiritualism as a unifying force (Burma during the 1990s and Japan during WW2, for instance).
     
    TPangolin likes this.
  20. Brackenspore

    Brackenspore Chieftain

    Joined:
    May 5, 2015
    Messages:
    597
    It is not defined to be a bonus.
    People republic: production, workers, improvements.
    https://en.wikipedia.org/wiki/Great_Construction_Projects_of_Communism - bonus to Wonder production, please
    Liberal Democracy: market economy, gold, business, amenity (!).
    Military guardianship: military unit production, strength.
    That is the basis, it is their traits.
    -------------------------------------------------------------
    Noble republic: culture or something else.
     
    Last edited: Oct 26, 2016

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