Welcome to Rule with Faith! Here, you will find links to keep up-to-date with Rule with Faith. It can be downloaded on Steam Workshop or directly through my Google Drive. Information Rule with Faith is an overhaul of and expansion to existing game mechanics, with a focus on fleshing out the game's political and religious elements. Current Features 6 additional Governments. Existing Governments re-worked. Civilizations now start as one of 3 Governments: Horde, Polis, or Chiefdom. Policies overhauled, and three additional Types: Religious, Cultural, and Scientific. New Civics to extend the Renaissance and Industrial Eras. Great Person Policies reflavoured as Technical Policies as distributed across the Tech Tree. Governments now belong to Classes (Monarchic, Aristocratic, Democratic) and switching between Governments of a different Class penalizes Loyalty. First Ministers replace Government secondary bonuses to allow you to mix-and-match different bonuses with different Governments. Dark/Golden Ages now decrease/increase the effect of Eurekas and Inspirations. New Dark Age Policies offer powerful bonuses but risk plunging you into a Dark Age. New Golden Age Policies, meanwhile, can aid you in getting a Golden Age - but at the cost of other bonuses. Great Theologians - a new Great Person - continue to put Great Prophet Points to use. See the in-game Start-up Tutorial and Civilopedia for more details. Peerage offers a new way to generate Governor Titles ala Influence and Envoys. Consulates and Great Statesman give an new avenue for Influence generation. Great Mercenaries provide an opportunity to acquire unique units. Extend the utility of your old Governments with Empowerments. Direct Installation Download from Google Drive. Unzip the contents of this into My Games\Sid Meier's Civilization VI\Mods Enable in Additional Content. Replacement Files In order to implement these features, the follow files have been replaced: Civ6Common.lua CivicsTree.lua CivicsTree.xml CivicUnlockIcon.lua CivicUnlockIcon.xml GreatPeoplePopup.lua GreatPeoplePopup.xml GovernmentScreen.lua GovernmentScreen.xml GovernorPanel.lua GovernorPanel.xml HistoricMoments.lua HistoricMoments.xml LaunchBar.xml LaunchBar.lua ResearchChooser.lua ResearchChooser.xml TechTree.lua TechTree.xml TechCivicCompletedPopup.xml TechCivicCompletedPopup.lua TechandCivicSupport.lua TechAndCivicUnlockables.lua This mod is therefore incompatible with any other mod that changes these files. Troubleshooting If you encounter issues, it is important that you communicate this clearly so that someone can help you. You will need the following things: Mod Version. Mod List (other mods you have active). Database and/or Lua log files. See below. You can post either here or on Discord. How to Enable Logging In Documents\My Games\Sid Meier's Civilization VI, open the file AppOptions and set the following options to 1: EnableLogCollection EnableDataErrorCollection EnableLocalBuildCollection You must start a game with the mod active for your logs to be populated. User Settings Some features can be disabled using the included JFD_RwF_UserSettings.sql file. For more detailed instructions, see Discord. Credits Janboruta: Various Artwork. Sukritact: Various Artwork, Improved Tech Tree mod. Lime: Various Research/Text.