Saph's Mediterranean: Ice Age (TSL)

Saph's Mediterranean: Ice Age (TSL) 2.1f

SkylarSaphyr-MediterraneanCold.png



Saph's Mediterranean: Ice Age (TSL)


Does the summer heat bother you? Then welcome to a colder Mediterranean!

Design Features


  • Mediterranean with a cool twist:
    Snow and ice sheets cover the North of Europe, turning the area into a frozen wasteland. Sea level has lowered across the region, connecting islands and straits. Will you be able to seize new opportunities offered by new coastal land as one of the southern tribes? Or will you take on the challenge of leading one of the northern tribes out of the Ice Age?
  • Sections of all sizes:
    The full map is Huge, but if you are less ambitious, 20 sections of the map are available as smaller maps.
  • True Starting Locations:
    25 official civs, 15 city states and 8 natural wonders (plus 2 Terra Mirabilis wonders) are placed at their real world locations.
  • Support for custom civs & city states:
    TSLs are included for 46 custom civs and 44 custom city states. Their locations are marked on this Google map. (If you would like any other modded civs to be added, please leave a comment!)
  • Toggleable navigable rivers:
    The rivers Danube and Nile can be turned from normal rivers to coastal tiles during set-up, allowing naval units to traverse deep into land while creating obstacles for land units.
  • Choke points:
    In addition to the presence of navigable rivers, choke points are also created by careful placement of mountain tiles on land, and island tiles at sea. Plan your tactical maneuvers carefully!
  • Map generated floodplains:
    This YnAMP-based map has map-generated river floodplains, so dam construction and flooding events are possible.

Details


Map size: Full map is 112 x 62 (Huge). See all map sections.

Required Mod: Gedemon's Yet (not) Another Maps Pack

Recommended Mods:
  • Religion Expanded: This adds enough beliefs to vanilla's 20 so that you won't get locked if you are playing with more than 20 civs but haven't chosen a belief.
  • Prismatic - Color and Jersey Overhaul: This adds enough jersey colors so that you can play with more than 20 civs in one game. Otherwise some civs will get transparent colors.

Official civs with TSL



Vanilla
  • Arabia (starts at Cairo, or Medina if Egypt is present)
  • Egypt
  • England: Victoria *
  • France: Catherine *
  • Germany (starts at Aachen, or Berlin if Gaul is present)
  • Greece: Gorgo *
  • Greece: Pericles *
  • Macedon
  • Rome (starts at Rome, or Catanzaro on map sections where only the south of Italy is available)
  • Sumer
  • Scythia
  • Persia (starts at Susa, or Ecbatana if Sumer is present)
  • Poland

Rise and Fall
  • Netherlands
  • Georgia
  • Scotland

Gathering Storm
  • England/France: Eleanor * (starts at Poitiers)
  • Hungary
  • Phoenicia (starts at Tyre, or Carthage if you enable "Start Phoenicia at Carthage" during set-up)
  • Ottoman (starts at Constantinople, or Bursa if Byzantium is present)

New Frontier Pass
  • Babylon
  • Byzantium
  • Gaul
  • Portugal

* Note: Turning off "No Duplicate Civilizations" during set-up will allow you to have different leaders of the same civ on the map at the same time.

Official city states with TSL


Amsterdam (if without R&F), Venice, Brussels, Carthage (if without GS), Geneva, Hattusa (X Merrick's Hittites / Gedemo Hittites), Jerusalem (X Kingdom of Jerusalem), Preslav (X Merrick's Bulgaria), Valletta, Yerevan, Armagh, Granada, Akkad (X CIVITAS Akkad), Bologna, Cardiff, Fez, Vatican City (X Rome)

Note: City states with (X civ/leader) will not spawn if the civ/leader specified is present

Custom Civs & City States


46 custom civs and 44 custom city states have TSL on this map. See the Complete Collection for a list.

Game Set-up


To play with advanced YnAMP settings, you need to
  1. Have this mod and Yet (not) Another Map Pack installed and enabled ingame
  2. Single Player --> Create Game --> Load Database (next to the BACK button) and wait for the game to load
  3. Once loaded, you will be back to the main menu
  4. Single Player --> Create Game (You should see a tick next to CREATE GAME at the top.) --> Choose Map Type --> Saph's Mediterranean: Mare Nostrum --> Advanced Setup

Recommended Settings
  1. Turn on Only Civilizations/City States with TSL (or Turn off if you want to play with custom city states)
  2. Adjust the number of civs, city states & religions in the game to your liking.
  3. Manually pick the civs to play as/against or leave them random.
  4. Map Section: Select among the 21 available sections to play.
  5. Select Natural Wonders: Leave it at Everything / Uncheck the ones that you don't want to appear
  6. Coastal Lowland: Choose Map Generator for random placement / Matching flatlands for more dramatic flooding / Empty for no lowlands
  7. Rivers Flooding: Choose Map Generator / Empty for no floodplains & flooding (and hence no dams)
  8. Resource Quantity: Your own preference (Resources are map-generated; this map does not contain pre-placed resources.)
  9. Civilization Placement: Choose True Starting Locations for accurate historical placement / Map Generator for random placement
  10. Enforce TSL: AI if you don't want the AI to stray from their TSLs
  11. Use Leaders TSL when available & Use Alternative TSL if required and available: On
  12. Allow random placement for civs without TSL: Off (You can turn it on if you want random placement for civs not in the list above)
  13. Navigable Rivers: Check the rivers that you want to turn into coastal tiles for naval units.
  14. Real City Naming: On (This is only for the capitals for several civs which do not start at their actual real life capitals e.g. Arabia at Medina & Germany at Berlin)
  15. No Duplicate Civilizations: Off, if you want to have, for example both Gorgo and Pericles, at the same time.

Special Thanks


This map is made possible by Gedemon's YnAMP & Zobtzler's YnABMC.
Author
Skylar Saphyr
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