This mod changes every Social Policy tree (except Patronage) in fun, unique and inventive ways. Highlights include:
Tradition lets food carry over between population growth. Making it easier to keep city growth progressing as population increases.
Liberty has a policy which grants +1 Production from every Resource. Good for small cities working a few high quality tiles.
Honor gives Culture for killing units and Science for capturing cities.
Piety rewards Wonders and Golden Age. Providing Happiness for each Wonder and making units built during a Golden Age stronger.
Commerce has a policy that gives you gold each turn if your treasury is nearly empty. Spend gold to make gold!
Rationalism enables growth and Science. It turns the Hospital into a Science building.
Freedom gives Culture and Gold every time a Great Person is born.
Autocracy gives Culture for building units.
Order includes a production bonus for Spaceship parts.
Tradition lets food carry over between population growth. Making it easier to keep city growth progressing as population increases.
Liberty has a policy which grants +1 Production from every Resource. Good for small cities working a few high quality tiles.
Honor gives Culture for killing units and Science for capturing cities.
Piety rewards Wonders and Golden Age. Providing Happiness for each Wonder and making units built during a Golden Age stronger.
Commerce has a policy that gives you gold each turn if your treasury is nearly empty. Spend gold to make gold!
Rationalism enables growth and Science. It turns the Hospital into a Science building.
Freedom gives Culture and Gold every time a Great Person is born.
Autocracy gives Culture for building units.
Order includes a production bonus for Spaceship parts.