About:
A fantasy scenario with cool graphics set on a large fire swamp map by Mr Temba.
Mod files rescued from DSquared's Zandanian League backups and repacked in 7zip by Blake. Successfully tested in Civ2 MGE. Also there was no Title.gif so Blake added one for fun.
Prequel to sequel SwampLand 2: Hidden City scenario here:
https://forums.civfanatics.com/resources/swampland-2-hidden-city-scenario-fw.29810/
Original mod homepage can be found here:
https://web.archive.org/web/1999012...ities.com/Hollywood/Bungalow/7808/zation.html
File added to this area as part of Blake's lost scenario/mod files restoration & cataloging project which can be found here:
https://forums.civfanatics.com/thre...o-doom-b5-strek-swars-sgate-homm-more.657278/
Browse other Civilization 2 scenarios & mods in the collection here:
https://forums.civfanatics.com/tags/civilization-2-mod/
https://www.moddb.com/tags/civilization-2-mod
https://archive.org/search.php?query=subject:Civ2ModCollection&sort=titleSorter
Join the Civilization 2 Scenario League at CivFanatics here:
https://forums.civfanatics.com/forums/civ2-scenario-league.428/
Original Description/Intro:
Readme for SwampLand version 3.0
The situation is that all the tribes, units, improvements are all
lizards. The setting is an alternate universe.
The terrain has been changed a lot but the resoureces not very
much. The smudge terrain replaces plains and gives more production.
To play SwampLand on random settings start a new game then save
the game under teh swamp directory then load the game again. You
will be playing a normal game with my unit adjustments etc.
Screenshots:
A fantasy scenario with cool graphics set on a large fire swamp map by Mr Temba.
Mod files rescued from DSquared's Zandanian League backups and repacked in 7zip by Blake. Successfully tested in Civ2 MGE. Also there was no Title.gif so Blake added one for fun.
Prequel to sequel SwampLand 2: Hidden City scenario here:
https://forums.civfanatics.com/resources/swampland-2-hidden-city-scenario-fw.29810/
Original mod homepage can be found here:
https://web.archive.org/web/1999012...ities.com/Hollywood/Bungalow/7808/zation.html
File added to this area as part of Blake's lost scenario/mod files restoration & cataloging project which can be found here:
https://forums.civfanatics.com/thre...o-doom-b5-strek-swars-sgate-homm-more.657278/
Browse other Civilization 2 scenarios & mods in the collection here:
https://forums.civfanatics.com/tags/civilization-2-mod/
https://www.moddb.com/tags/civilization-2-mod
https://archive.org/search.php?query=subject:Civ2ModCollection&sort=titleSorter
Join the Civilization 2 Scenario League at CivFanatics here:
https://forums.civfanatics.com/forums/civ2-scenario-league.428/
Original Description/Intro:
Readme for SwampLand version 3.0
The situation is that all the tribes, units, improvements are all
lizards. The setting is an alternate universe.
The terrain has been changed a lot but the resoureces not very
much. The smudge terrain replaces plains and gives more production.
To play SwampLand on random settings start a new game then save
the game under teh swamp directory then load the game again. You
will be playing a normal game with my unit adjustments etc.
Screenshots:
