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thecrazyscotsman's Omnibus 1.2.3

This Omnibus provides three different options for a variety of gameplay overhauls and enhancements.

  1. Update 1.2.3

    thecrazyscot
    Update 1.2.3 should be compatible with patch 1.0.0.56 as well as both the Poland and Viking DLC. There were no log errors when starting the game with them active, and nothing in the patch notes should conflict.

    Code:
    Updates by User Settings and Ruleset.
    
    User Settings:
    -Added custom Eureka options (can now leave at default or set to 40%/25%/10%)
    -Added higher Settler population cost option
    -Added higher distance between cities option
    ---Includes balanced increases to effects tied to city...
  2. Update 1.2.2

    thecrazyscot
    Updates by Ruleset:

    Enhanced:
    -Moved free recon promotion to Enhanced Ruleset from Complete Ruleset
    -BUGFIX: Fixed Fort sight bonus expanding every time a new Fort is built

    Complete:
    -New Techs and Civics now have text quotes
    -Reenabled Tech Eureka boosts
    -Updated Sailing boost to "Build 2 Fishing Boats"
    -Updated Celestial Navigation boost to "Kill a Galley"
    -New Civic Eureka boosts seem to be entirely bugged, so until I can figure it out or Firaxis fixes it the Civics which...
    Lord Ecthelion likes this.
  3. Hotfix 1.2.1

    thecrazyscot
    - disabled new Tech and Civic boosts in temporary fix to crashing issue
  4. Update 1.2 - Techs, Civics, Policies

    thecrazyscot
    Updates by Ruleset.

    Standard Ruleset:
    - Reduced Theater resource culture bonus to 1 (was 2)
    - Added an option to turn on Raging Barbarians in the new UserSettings.sql file located in the mod folder
    - Over a dozen minor text fixes
    - Minor text changes to the City Details panel to make Amenity and Housing sources clearer - compatible with all UI mods
    Spoiler :
    citydetails.jpg


    Enhanced Ruleset:
    - Standard Ruleset updates
    - Unique...
  5. Update 1.1.1

    thecrazyscot
    This is a minor update. Changes listed by ruleset.

    Standard:
    -Bug Fix: Aqueducts no longer irrigate the sea
    -Under the hood optimizations

    Enhanced:
    -Forts are unlocked at Military Engineering instead of Siege Tactics
    -Defensive Improvements (Fort, Great Wall, Roman Fort) are now all buildable in Forests

    Complete:
    -Bug Fix: Modern Armor text correctly reflects bonus from Uranium
    -Horseman cost increased to 100
    -Knight base strength reduced to 38, now receives +5...
  6. Update 1.1

    thecrazyscot
    Updates by ruleset:
    • Standard
      • Cistern is granted for free when starting in the Industrial era or later.
      • BUG FIX: strategic resource tiles are not buffed by districts or buildings until after the correct technology is researched.
      • VANILLA TEXT FIX: Ruhr Valley text now correctly shows 20% production bonus instead of 30%
    • Enhanced
      • Military Engineers now allow units in formation with them to scale cliffs.
      • Military Engineer charges increased to 4 by...