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Wars of the Mediterranean v2.91 2016-10-05

SYNOPSIS: This is the new version of the "Wars of the Mediterranean", designed and testplayed for multiplayers (multiple events function disabled for this aspect of the game). Single player mode is pretty much the same: you can play the scenario as anyone and you will be asked at certain moments to save the game and run events setup.bat

DESCRITION: Length: 491BC to 115AD

The conquest of "Mare Nostrum" as it was called by the Romans was finally achieved when the last of the Hellenistical Kingdoms, Egypt, admitted the Roman supremacy. Thus ended over half a milenium of wars among the great civilizations of the Western Antiquity.

You can chose to play either one of the great powers, the Romans, either of the Greeks, Phoenicians, or Persians, but, in the long run, you should expect the Romans to win. Better not play the Celts because of their lack of knowledge, bad reputation and barbarian atitude.

This screenplay starts at a time of the greatest expansion of the Persian Empire under Darius. Following the disastrous Median Wars with the Greeks united for the first time in a Panhellenic Alliance, the Persian overflung state entered a decadent period which culminated in 330 BC with its conquest by Alexander Macedon. Around the same period, Rome got its independence from its Etruscan kings by becoming a "Res Publica" in 509BC and set forth on becoming the greatest city in Latium and Italy. Rome's sphere of interest soon made inevitable the conflict with the Greeks in "Magna Grecia" and the Carthaginians in Sicily.

REQUIREMENT: Civ2 MGE

Sound Files
http://www.civfanatics.net/downloads/civ2/scenarios/Medi_Sound1.zip
http://www.civfanatics.net/downloads/civ2/scenarios/Medi_Sound2.zip
Author
Colonel
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