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Werecats 2022-09-10

These are some werecat models. They are based on @ramzay1945 's khajiit units in Tamriel. Essentially I've just removed the weapons, ,shield, backback from units and switched the lightswordsman graphic to use the tiger skid dds.

This is my current artdefines for them,
Spoiler :
Code:
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WERE_PANTHER</Type>
            <Button>Art/Units/werecats/buttons/werecatpridebutton.dds</Button>
            <fScale>0.55</fScale>
            <fInterfaceScale>1.0</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/werecats/werepanther/axeman.nif</NIF>
            <KFM>Art/Units/Unique/Aztec/Jaguar/Aztec_Jaguar.kfm</KFM>
            <SHADERNIF>Art/Units/werecats/werepanther/axeman.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1.0</fShadowScale>
            </ShadowDef>
            <fBattleDistance>0.35</fBattleDistance>
            <fRangedDeathTime>0.31</fRangedDeathTime>
            <bActAsRanged>0</bActAsRanged>
            <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WERE_CHEETAH</Type>
            <Button>Art/Units/werecats/buttons/werecatpridebutton.dds</Button>
            <fScale>0.55</fScale>
            <fInterfaceScale>1.0</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/werecats/werecheetah/scout_fx.nif</NIF>
            <KFM>Art/Units/Unique/Aztec/Jaguar/Aztec_Jaguar.kfm</KFM>
            <SHADERNIF>Art/Units/werecats/werecheetah/scout_fx.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1.0</fShadowScale>
            </ShadowDef>
            <fBattleDistance>0.35</fBattleDistance>
            <fRangedDeathTime>0.31</fRangedDeathTime>
            <bActAsRanged>0</bActAsRanged>
            <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>
        <UnitArtInfo>
            <Type>ART_DEF_UNIT_WERE_TIGER</Type>
            <Button>Art/Units/werecats/buttons/werecatalphabutton.dds</Button>
            <fScale>0.65</fScale>
            <fInterfaceScale>0.8</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Units/werecats/weretiger/lightswordsman.nif</NIF>
            <KFM>Art/Units/Unique/Aztec/Jaguar/Aztec_Jaguar.kfm</KFM>
            <SHADERNIF>Art/Units/werecats/weretiger/lightswordsman.nif</SHADERNIF>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1.0</fShadowScale>
            </ShadowDef>
            <fBattleDistance>0.35</fBattleDistance>
            <fRangedDeathTime>0.31</fRangedDeathTime>
            <bActAsRanged>0</bActAsRanged>
            <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>

alpha.PNG
pride.PNG
pride2.PNG
Author
LPlate2
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