
Since Civ7 doesn't have map tack support, this mod adds the capability of placing map tacks. And similar to Detailed Map Tacks mod in Civ6, this mod will try to calculate the potential yields of the map tack represented constructible.
The calculated yields are the best estimates and they can be wrong. Please use the discussion thread to report these issues instead of leaving negative reviews, much appreciated.
Current mod is in Beta state as I tried my best to test most common scenarios but there are more scenarios that I won't be able to test fully. So I figure I should release it earlier to get more feedbacks.
Here are some more features that I plan to work on next:
- Calculate bonus yields for the constructible, like Granary warehouse yields.
- More validation checks.
- Update map tack yields upon a) tradition changed, b) tech/civic/attribute tree unlocks, c) pantheon selected, etc. Instead of a bulk update upon next turn begin.
- Click to update the map tack with delete option instead delete directly.
- Map tacks cannot be preserved across ages. Current map tacks will only be available during the current age and will be all removed during age transition. I'll need Firaxis to provide a more stable API to store values across ages.