Beeblbrox
Warlord
I ask this as a rhetorical question, obviously. However in Civ it seems this is not the case.
It is perfectly possible to discover and build Anti-Tank units long before anyone in the world even knows what a tank is. Likewise, Grenadiers may be built, with their advantage against Riflemen, many techs before knowing what a Redcoat looks like.
Again, I rhetorically ask - why?
The simple answer is the 'Civ is too easy' mob. Tanks provide a clear, significant advantage over any nation that does not possess them. The select Elite cry out 'oh my that's far too easy a tactic, just be first to get tanks'.
Let's brush aside common sense for a moment and try to answer this small mob on their own terms. Pointing out that mechanised armies historically (thats the real world history, i.e. in actual real life) have repeatedly triumphed in nation vs. nation conflicts isn't a good enough explanation for these people.
It may be an easy tactic on lower levels, for a large number of people. But please remember that quite a significant proportion on people will never advance beyond Noble difficulty, because, much as I hate to blow sunshine up some peoples backsides, Civ is a hard game such that many people will never even see the likes of Monarch, Emperor difficulties because the time investment to get that 'good' is too large for them.
The vast, vast majority of the playing populace cannot even conceive winning at Immortal or Deity levels. So to leave a couple of tactics in that are 'obvious' to the select Elite - is this really such a bad thing? Is Civ meant to pander to a clique of a couple of thousand (if that)? I would say not.
Civ is already difficult. It always has been, alway will be - the concepts, trains of thought and planning, management and constraints are far beyond what is required of most games (I have gun, I see move, Me shoot Gun), which is why it is so popular and succesful, because despite all that Civ is really quite accessable to anyone that does want to spend a little time learning those concepts. And I mean a little.
I fear Civ, in it's desperation to pander to this Elite are making the advanced levels more and more inaccessable to the vast majority of players. This is *not* a good thing. I would like to be able to use common sense, with some additions of careful management timing and skill to win, with refinements of these techniques win at harder levels.
I, and guarantee 99% of the playing public, do not want to have to visit sites to 'learn the great and mysterious methods of a handful of Elites', picking up such choice ideas such as 'Do Not Expand Your Empire for at least the first 5000 years beyond 6 or 7 cities or you are screwed - in fact, it is much better to only have one city and win for then we will annoint you into our hallowed brethren'.
Why? Because we like the idea of going through history, matching, echoing, re-enacting the trials and tribulations of History. That's real life, actual life History, note the capital H.
And in History if you had a Sword and the enemy didn't have a Shield, well, you were Quids In.
It is perfectly possible to discover and build Anti-Tank units long before anyone in the world even knows what a tank is. Likewise, Grenadiers may be built, with their advantage against Riflemen, many techs before knowing what a Redcoat looks like.
Again, I rhetorically ask - why?
The simple answer is the 'Civ is too easy' mob. Tanks provide a clear, significant advantage over any nation that does not possess them. The select Elite cry out 'oh my that's far too easy a tactic, just be first to get tanks'.
Let's brush aside common sense for a moment and try to answer this small mob on their own terms. Pointing out that mechanised armies historically (thats the real world history, i.e. in actual real life) have repeatedly triumphed in nation vs. nation conflicts isn't a good enough explanation for these people.
It may be an easy tactic on lower levels, for a large number of people. But please remember that quite a significant proportion on people will never advance beyond Noble difficulty, because, much as I hate to blow sunshine up some peoples backsides, Civ is a hard game such that many people will never even see the likes of Monarch, Emperor difficulties because the time investment to get that 'good' is too large for them.
The vast, vast majority of the playing populace cannot even conceive winning at Immortal or Deity levels. So to leave a couple of tactics in that are 'obvious' to the select Elite - is this really such a bad thing? Is Civ meant to pander to a clique of a couple of thousand (if that)? I would say not.
Civ is already difficult. It always has been, alway will be - the concepts, trains of thought and planning, management and constraints are far beyond what is required of most games (I have gun, I see move, Me shoot Gun), which is why it is so popular and succesful, because despite all that Civ is really quite accessable to anyone that does want to spend a little time learning those concepts. And I mean a little.
I fear Civ, in it's desperation to pander to this Elite are making the advanced levels more and more inaccessable to the vast majority of players. This is *not* a good thing. I would like to be able to use common sense, with some additions of careful management timing and skill to win, with refinements of these techniques win at harder levels.
I, and guarantee 99% of the playing public, do not want to have to visit sites to 'learn the great and mysterious methods of a handful of Elites', picking up such choice ideas such as 'Do Not Expand Your Empire for at least the first 5000 years beyond 6 or 7 cities or you are screwed - in fact, it is much better to only have one city and win for then we will annoint you into our hallowed brethren'.
Why? Because we like the idea of going through history, matching, echoing, re-enacting the trials and tribulations of History. That's real life, actual life History, note the capital H.
And in History if you had a Sword and the enemy didn't have a Shield, well, you were Quids In.