insaneweasel
Prince
- Joined
- Jul 9, 2010
- Messages
- 329
What if each civ traded not in gold, but in game currency that varied from nation to nation.
It would allow the player to "print" money. If they wanted to, they could get a massive cash infusion. After a certain number of turns, they would have to pay it back, with interest (to the computer) in the form of -x gold per turn.
If someone did not want to pay, that would weaken their currency. A player with weak currency would have to pay more when trading or paying off CS allies.
Someone with a strong currency would be able to trade favorably with weak-currency players.
I think this would add a nice level of realism, but I worry it may be too complex.
Of course, Shafer thinks that anything more complex than a smiley face would melt the flea-sized garbanzo bean brains of civvers
It would allow the player to "print" money. If they wanted to, they could get a massive cash infusion. After a certain number of turns, they would have to pay it back, with interest (to the computer) in the form of -x gold per turn.
If someone did not want to pay, that would weaken their currency. A player with weak currency would have to pay more when trading or paying off CS allies.
Someone with a strong currency would be able to trade favorably with weak-currency players.
I think this would add a nice level of realism, but I worry it may be too complex.
Of course, Shafer thinks that anything more complex than a smiley face would melt the flea-sized garbanzo bean brains of civvers
