PolyCast Episode 177: "Not Just a Lame Clip Show XI"

DanQ

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[img=right]http://civcomm.civfanatics.com/polycast/images/polycast_logo.jpg[/img] Gamey goodness. The one-hundred-and-seventy-seventh episode, "Not Just a Lame Clip Show XI", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and "MadDjinn" with 13 first-time, returning guest and previous regular co-hosts in the eleventh compilation of segments archived from previous episode recordings and not released previously. With a runtime of 59m59s, the summary of topics is as follows:

- 01m56s | Open Mic
Responding to feedback received with respect to Worker replacement and the limiting of unit stacks in the Civilization franchise (recorded for Episode 166).
- 05m22s | Research Lab
Looking to place attrition as a mainstay game mechanic (recorded for Episode 167), and how about a reconfiguration of Worker behaviour (11m20s; recorded for Episode 170).
- 16m51s | Forum Talk
On adding Worker units to one's empire without generating them yourself (recorded for Episode 163), followed by an extensive review of balance changes suggested for Civilization IV (20m21s; recorded for Episode 167). A CivV focus follows with being able to play the game with previously patched versions (33m43s; recorded for Episode 173) and giggling and scheming through funny ideas for Achievements (40m37s; recorded for Episode 175).
- 43m54s | Miscellaneous
Getting a little caught up in the ups and downs of the upcoming next generation of gaming consoles as part of a report from the floor of E3 2013, improvements and still longing-fors with respect to naval combat in Civilization (50m36s; recorded for Episode 176) and taking into accounts factors greatly determining the speed of CivV gameplay (52m28s).

- Intro/Outro | Miscellaneous
The connection between culture and espionage in the Civilization IV expansion Beyond the Sword, and the hurt applied to the CivV expansion Gods & Kings.

Recording live every other Saturday (timezone converter), PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.
 
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