balancing

  1. C

    [C3C] HOT TAKE: Mathematical proof war civs like Monarchy are BETTER than Republic in many circumstances!

    Hello there, long time Civ 3 enjoyer. I've been playing this game since about 2002, and still do at times. I've also known this site for a very long time, but this is my first serious post I've ever made, and it will be a bold one. I'm interested most of all in game balancing, and I've been...
  2. J

    [GS] Better Balanced Start Script

    Hey, Thanks for the help. I finished the rescripting of the BBS mod of the Civ Player League. It is designed for a better balanced gameplay for both single and multiplayer. It fixes the somewhat defective balancing function from the original game. Available from the workshop...
  3. OneWorld

    Easy-Balancing Fixes to Improve the Game Challenge

    Playing on the new Terra map type I experienced that some tiny changes can improve the challenge of a deity game a lot: The reduced size of the main continent caused a lot more wars than usually, which forced me to delay some of the snowballing stuff (expanding, rolling out culture/science) -...
  4. S

    Ideas to Buff JFD's Soviet Union?

    One thing I've noticed is that when playing through Vox Populi, JFD's Soviet Union mod seems to have some very underwhelming abilities. The main focus, that being the ability to earn influence with intense military strength is much less useful, since diplomats do the same thing far better, and...
  5. SpartanU

    Victory Balancing

    Almost every game I've played has been a cultural victory (with the exception of one UN victory). I think this is because HR makes the science and military victories more difficult (more tech needed, dissent makes military difficult), whereas cultural victories are made easier in HR (more...
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