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AI issue, and should there be a penalty for owning a city under attack at zero health?
In my save file, a hopeless situation save AI confusion. Atilla should attack with their battering ram here. It has stayed put 2 turns while their archers reduced the city under attack to 0. I should have...
This mod makes the mechanics more consistent. Warrior monks, Nihangs, Vampires and Naval Melee units attack melee but they are excluded by the wall breaker mechanics.
Features:
1. Battering ram works with Warrior monks, Nihangs, Vampires and Naval Melee.
2. Siege Tower works with Warrior...
Oh what a dark day. Dark day for us, cavalry player. The gods has smited us with the worst nerf the game has ever know.
Ok seriously, i would like to talk about battering ram and cavalry.
Some will say this make more sense in a historical point of view. But what am i asking is this :
How...
I'm not sure how to use the ram. Do I have to create a formation with s specific kind of unit (melee, archer, horse, or catapult)? I did not see any difference nor any bonus for the ram?.
Dear modders,
I think it would be nice to have a mod
to make siege tower and battering ram more realistic:
most important
- it should have effect only in eras with built walls - Renaissance as last
- and so it should be available for build up to Renaissance era
and perhaps
- only foot melee...
While attacking a nice little Japanese town, I noticed that my battering ram just won't attack anything.
At first I considered beheading them from treason, but noticed that you haven't included that "feature" :)
Is this a known bug?
The AI needs a cup of coffe and a exorcism. It seems that...
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