canals

  1. H

    [GS] Why can't a canal be placed here?

    Gifu Canal by Hans Vuxtejs posted Apr 30, 2020 at 1:48 PM Question: why can't a canal be placed on the lower left hex of the city's territory (the left hand side tile with a 3m mark, opposite a glacier tile, with one food)? The terrain is Tundra, without a hill. Might be something obvious that...
  2. bostonbongrips

    Allies have access to Canal District

    Would any of you amazing modders know of a way to give an ally access to pass through a canal district?
  3. legomoan

    Removing the canal graphic in cities

    Is there any way to remove the canal graphic in the city center when a city is placed on the coast. This is a feature that was introduced in Gathering Storm, and I think it looks hideous on coastal cities. https://i.imgur.com/UXRDdS5.jpg
  4. M

    [GS] Canals don't seem to work

    Hey there! I built a ship-building area in a lake 4 tiles away from the ocean and for some reason i can't build canals in between the lake and the ocean (even though the city center and pinned areas are all flat). Could someone please figure out why?
  5. J

    Civ VI Canals

    I asked this earlier, and there wasn't a proper way, but i got another idia; would it be possible to create an "airlift" like feature for navalunits, so you if a naval unit is adjesent to a canaldistrict (on land) it could be "airlifted" to another ocean/coast tile adjesent to the same...
  6. topsecret

    [BTS] Canals Mod Component

    This SDK Mod Component adds a new <bCanal> tag to the TerrainInfos file, allowing you to create land terrains that allow ships to pass through (but not stop). Download You must set <bCanal> to 1 and leave <bWater> at 0. This will allow land units to step on the space and water units to pass...
  7. topsecret

    [SDK/XML] Canals Mod Component 1.0

    This SDK Mod Component adds a new <bCanal> tag to the TerrainInfos file, allowing you to create land terrains that allow ships to pass through (but not stop). You must set <bCanal> to 1 and leave <bWater> at 0. This will allow land units to step on the space and water units to pass through...
  8. J

    How can I make a canal mod?

    I would love to make a canal mod that lets you build a tile improvement or a district that changes a land tile to a water tile or both so that ships can sail across, but i have no idea how i should do this... If it's a district it should function as sort of an aquaduct (no pop restrictions) If...
  9. L

    Some Random Idea that I had for a Future Civ Game

    What if they made the tiles "smaller"? I mean like if each tile represented a smaller amount of land, so a city would have a radius of 9 or so tiles rather than 3. The city center would only take up one, as would units. They could also limit the number of buildings in each district so you had...
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