• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.

civ6mod

  1. D

    Understanding Requirement Sets

    Hi, so I am brand new to modding and I was hoping someone could help me. I'm trying to rework Poundmaker (R&F) into a culture based Civ. To have some synergy with his already existing abilities, I wanted to increase his trade route capacity when he builds a museum. I understand how to add that...
  2. Kebnoa

    Loading and running a LUA script in a mod using Modbuddy

    Okay, So, I know this should be basic, but I can't seem to find the right set-up to run the lua in my mod. I have ModBuddy and FireTuner installed and working. I've created the MOD and it is installed (That is, I see it in Mods.sqlite with the appropriate information). I have added a lua file...
  3. R

    Adding Leader Specific yields to Desert?

    I am trying to make it so my leader's UA is that he can work desert tiles for one food and one production. This is the code. -- Civilization Traits ------------------------------------- INSERT INTO CivilizationTraits (CivilizationType, TraitType...
  4. M

    Custom Civ's District and Unit having errors

    I'm having trouble making my custom civ's district and units work. The Unique District is the "Ecole du Coeur" which replaces the Campus. It seems to have a problem with the adjacency yield. Like the Acropolis in the game, I want it to have +2 its yield (Science) from being adjacent to the City...
  5. RFormica

    RFormica's (Unreleased) Civilizations and Leaders

    Released: -Edward IV of England -Gudea of Sumeria -Ur-Nammu of Sumeria Coming Soon: -Guadalupe Victoria of Mexico -Ottokar II of Bohemia -Augustus of Rome -Kangxi of China...
  6. Bismuth

    Lua Questions (Units and Messages)

    I'm working on a mod leader and civ, and I've hit a roadblock where I am not able to figure out the lua needed for the traits. The most critical problem I am having is that I cannot figure out how to properly refer to units. I have two functions I can't get working because I am stuck on this. In...
  7. E

    Enable Civ 6 Mods for MAC

    There was a fantastic script for Civ5 called "ENABLE STEAM MODS" Has anyone/could anyone get to work on reviving this for Civ6? I am frantic to have access to mods. Perhaps someone could make a new, consolidated Civ6 version of the forum page called Installing Mods on Civ5 for Mac Asking...
  8. Chinese American

    [WIP] [CIV6MOD] Hamtasy Civ (playable)

    HAMTASY CIV for Civ 6 Civ: Hamtasy Leader: Han Seungyeon Victory: Cultural Colors: Pink and Green Civ Ability: "Successful Beauty" : Each city receives +1 Production, Gold and Culture for each specialty district it constructs. Civ Unit: Hamtastic Knight : Hamtastic unique Medieval era unit...
Back
Top Bottom