So I just started playing this mod for the first time recently, and I've been having some problems. In both of my matches so far I got well into the ancient era without finding any source of copper. As in, no copper anywhere on the continent, even the AI factions don't have any. I've found tin...
The goal of this mod is to add a greater sense of realism to unit production. Finally in Gathering Storm multiple resources can be utilized by units.
Features
Copper is now a strategic resource. It's used for Bronze Age units, cannons, and modern ammo.
Nearly all units including uniques have...
Makes Crabs and Copper Luxuries, and provides framework for other mods to do similar changes.
This mod includes tables and triggers which facilitate the conversion of Resource from one ResourceClassType to another. It will handle spawn frequencies and whatnot by itself; you simply have to make...
This mods turns the existing Copper bonus resource into a strategic resource. It also adds the Axemen unit, which has +5 combat strenght versus melee units. It has a vulnerability of -10 combat strenght versus light and heavy cavalry. The Axemen requires Copper to be built.
It also changes the...
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