The goal of this mod is to add a greater sense of realism to unit production. Finally in Gathering Storm multiple resources can be utilized by units.
Features
 Copper is now a strategic resource. It's used for Bronze Age units, cannons, and modern ammo.
 Nearly all units including uniques have strategic resource requirements and many require more than one resource. Example: Knight costs 20 Iron and consumes 1 Horses per turn.
 All land units beginning in the Modern era require the Factory.
 All naval units beginning in the Renaissance era require the Shipyard.
 Industrial Steel Enhancement: all land and naval units in the Modern and Atomic eras receive a +5 combat strength bonus if the player owns Coal.
 Composite Armor Enhancement: all land and naval units in the Information era receive a +5 combat strength bonus if the player owns Uranium.
 Industrial Zone receives a production adjacency bonus for each Lumber Mill.
 Copper, Iron, Niter, Coal, Aluminum and Oil spawn on a wider variety of terrains based on my own research.
Strategic Resource Requirements
 Spearman costs 10 Copper and consumes 1 Copper per turn
 Heavy Chariot costs 20 Copper and consumes 1 Horses per turn
 Horseman costs 10 Iron and consumes 1 Horses per turn
 Quadrireme costs 20 Copper and consumes 1 Copper per turn
 Swordsman costs 20 Iron and consumes 1 Iron per turn
 Knight costs 20 Iron and consumes 1 Horses per turn
 Crossbowman costs 10 Iron and consumes 1 Iron per turn
 Pikeman costs 10 Iron and consumes 1 Iron per turn
 Musketman costs 10 Iron and consumes 1 Niter per turn
 Caravel costs 10 Copper and consumes 1 Niter per turn
 Bombard costs 20 Copper and consumes 2 Niter per turn
 Frigate costs 20 Copper and consumes 2 Niter per turn
 Privateer costs 10 Copper and consumes 1 Niter per turn
 Field Cannon costs 10 Copper and consumes 1 Niter per turn
 Cavalry costs 20 Horses and consumes 1 Niter per turn
 Ironclad costs 20 Iron and consumes 1 Coal per turn. +5 combat strength with Coal.
 Ranger costs 10 Iron and consumes 1 Niter per turn
 Biplane has 0 cost and consumes 1 Oil per turn
 Infantry costs 10 Iron and consumes 1 Copper per turn
 Artillery costs 20 Iron and consumes 1 Copper per turn
 Battleship costs 20 Iron and consumes 2 Coal per turn
 Submarine costs 20 Iron and consumes 1 Oil per turn
 AT Crew costs 10 Iron and consumes 1 Copper per turn
 Tank costs 20 Iron and consumes 1 Oil per turn
 AntiAir Gun costs 10 Iron and consumes 1 Copper per turn
 Machine Gun costs 10 Iron and consumes 1 Copper per turn
 Aircraft Carrier costs 20 Iron and consumes 2 Oil per turn
 Destroyer costs 20 Iron and consumes 1 Oil per turn
 Helicopter costs 10 Aluminum and consumes 1 Oil per turn
 Nuclear Submarine costs 20 Iron and consumes 1 Uranium per turn
 Mechanized Infantry costs 10 Iron and consumes 1 Oil per turn
 Rocket Artillery costs 20 Iron and consumes 1 Oil per turn
 Mobile Sam costs 10 Iron and consumes 1 Oil per turn
 Fighter costs 20 Aluminum and consumes 1 Oil per turn
 Bomber costs 20 Aluminum and consumes 1 Oil per turn
 Jet Fighter costs 20 Aluminum and consumes 1 Oil per turn
 Jet Bomber costs 20 Aluminum and consumes 1 Oil per turn
 Missile Cruiser costs 20 Iron and consumes 2 Oil per turn
 Modern AT costs 10 Iron and consumes 1 Oil per turn
 Modern Armor costs 20 Iron and consumes 1 Oil per turn
 Spec Ops costs 10 Aluminum and consumes 1 Oil per turn
 Drone costs 5 Aluminum and consumes 1 Oil per turn
 Pike and Shot costs 10 Iron and consumes 1 Niter per turn
 Supply Convoy costs 5 Iron and consumes 1 Oil per turn
 Courser costs 10 Iron and consumes 1 Horses per turn
 Cuirassier costs 20 Horses and consumes 1 Niter per turn
 Giant Death Robot costs 40 Iron and consumes 2 Uranium per turn

We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.Dismiss Notice
Strategic Industry  Gathering Storm 20190224
The goal of this mod is to make unit production more realistic.