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Strategic Industry - Gathering Storm 2019-02-24

The goal of this mod is to make unit production more realistic.

  1. UncivilizedGuy
    The goal of this mod is to add a greater sense of realism to unit production. Finally in Gathering Storm multiple resources can be utilized by units.

    Features

    • Copper is now a strategic resource. It's used for Bronze Age units, cannons, and modern ammo.
    • Nearly all units including uniques have strategic resource requirements and many require more than one resource. Example: Knight costs 20 Iron and consumes 1 Horses per turn.
    • All land units beginning in the Modern era require the Factory.
    • All naval units beginning in the Renaissance era require the Shipyard.
    • Industrial Steel Enhancement: all land and naval units in the Modern and Atomic eras receive a +5 combat strength bonus if the player owns Coal.
    • Composite Armor Enhancement: all land and naval units in the Information era receive a +5 combat strength bonus if the player owns Uranium.
    • Industrial Zone receives a production adjacency bonus for each Lumber Mill.
    • Copper, Iron, Niter, Coal, Aluminum and Oil spawn on a wider variety of terrains based on my own research.

    Strategic Resource Requirements

    • Spearman costs 10 Copper and consumes 1 Copper per turn
    • Heavy Chariot costs 20 Copper and consumes 1 Horses per turn
    • Horseman costs 10 Iron and consumes 1 Horses per turn
    • Quadrireme costs 20 Copper and consumes 1 Copper per turn
    • Swordsman costs 20 Iron and consumes 1 Iron per turn
    • Knight costs 20 Iron and consumes 1 Horses per turn
    • Crossbowman costs 10 Iron and consumes 1 Iron per turn
    • Pikeman costs 10 Iron and consumes 1 Iron per turn
    • Musketman costs 10 Iron and consumes 1 Niter per turn
    • Caravel costs 10 Copper and consumes 1 Niter per turn
    • Bombard costs 20 Copper and consumes 2 Niter per turn
    • Frigate costs 20 Copper and consumes 2 Niter per turn
    • Privateer costs 10 Copper and consumes 1 Niter per turn
    • Field Cannon costs 10 Copper and consumes 1 Niter per turn
    • Cavalry costs 20 Horses and consumes 1 Niter per turn
    • Ironclad costs 20 Iron and consumes 1 Coal per turn. +5 combat strength with Coal.
    • Ranger costs 10 Iron and consumes 1 Niter per turn
    • Biplane has 0 cost and consumes 1 Oil per turn
    • Infantry costs 10 Iron and consumes 1 Copper per turn
    • Artillery costs 20 Iron and consumes 1 Copper per turn
    • Battleship costs 20 Iron and consumes 2 Coal per turn
    • Submarine costs 20 Iron and consumes 1 Oil per turn
    • AT Crew costs 10 Iron and consumes 1 Copper per turn
    • Tank costs 20 Iron and consumes 1 Oil per turn
    • Anti-Air Gun costs 10 Iron and consumes 1 Copper per turn
    • Machine Gun costs 10 Iron and consumes 1 Copper per turn
    • Aircraft Carrier costs 20 Iron and consumes 2 Oil per turn
    • Destroyer costs 20 Iron and consumes 1 Oil per turn
    • Helicopter costs 10 Aluminum and consumes 1 Oil per turn
    • Nuclear Submarine costs 20 Iron and consumes 1 Uranium per turn
    • Mechanized Infantry costs 10 Iron and consumes 1 Oil per turn
    • Rocket Artillery costs 20 Iron and consumes 1 Oil per turn
    • Mobile Sam costs 10 Iron and consumes 1 Oil per turn
    • Fighter costs 20 Aluminum and consumes 1 Oil per turn
    • Bomber costs 20 Aluminum and consumes 1 Oil per turn
    • Jet Fighter costs 20 Aluminum and consumes 1 Oil per turn
    • Jet Bomber costs 20 Aluminum and consumes 1 Oil per turn
    • Missile Cruiser costs 20 Iron and consumes 2 Oil per turn
    • Modern AT costs 10 Iron and consumes 1 Oil per turn
    • Modern Armor costs 20 Iron and consumes 1 Oil per turn
    • Spec Ops costs 10 Aluminum and consumes 1 Oil per turn
    • Drone costs 5 Aluminum and consumes 1 Oil per turn
    • Pike and Shot costs 10 Iron and consumes 1 Niter per turn
    • Supply Convoy costs 5 Iron and consumes 1 Oil per turn
    • Courser costs 10 Iron and consumes 1 Horses per turn
    • Cuirassier costs 20 Horses and consumes 1 Niter per turn
    • Giant Death Robot costs 40 Iron and consumes 2 Uranium per turn

    Images

    1. Copper_strategic.JPG
    2. Mine_SI.JPG
    3. Screenshot (2).png
    4. SI_1.JPG
    5. SI_2.JPG
    6. SI_3.JPG
    7. SI_4.JPG

Recent Reviews

  1. writtendown
    writtendown
    5/5,
    Version: 2019-02-24
    Makes the resource and unit management much more interesting and more meaningful.