I was curious why Carthage was flirting with 0 health so when I had a trade boat near Phoenicia I decided to ask her to stop fighting to see who she was at war with and it...
showed all of the factions that would spawn in, ever, not only the ones she had met. Not so useful to see who she was at...
The four-hundred-and-thirty-eighth episode of PolyCast, “Something to Believe In [Part 1]“ is now available for streaming on the PolyCast YouTube Channel. This episode features regular co-hosts CanusAlbinus, Stephanie “Makahlua”, Phil "TheMeInTeam", and Jason "MegaBearsFan". Topics for this...
Remaking this thread to collect additional feedback on Vox Populi's Diplomacy AI.
This is a companion thread to a series of tutorials/guides that I will be posting in this stickied thread: https://forums.civfanatics.com/threads/vox-populi-diplomacy-guides.683886/
These guides will explain how...
Vox Populi Diplomacy Guides
Hello, all! I would like to make the improved diplomacy mechanics in Vox Populi easier for the community to understand. This guide has four main goals:
1) Answer questions and increase community awareness of how the diplomacy AI works, including how all the mechanics...
Well, Civ 7 has finally been announced. I'm sure everyone has their personal wishlist, wanted to include mine:
1. Revamped Unit Recruitment: You shouldn't have to use your production queue to build units. It has never made sense to me to have to choose between building a library and recruiting...
Hello Civfanatics,
Would it be possible to make my custom civ leader not to be able to make peace at all once war is declared either way? I am trying to achieve what the forever war mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1402754200 does, but just for my civ leader, perhaps...
Some notes about diplomacy. Can be a bit spoiler'y, so read it at your own risk.
Here are some easy-for-me-to-write-in-human-language notes. See pastebin below with full diplomacy routine (written in more or less c, from disasm and decomp of the original game) for more detailed info.
1...
Had this happen in one of my games a few days ago and was wondering if this is a bug or a deliberate tactic by the AI. It's confusing as it seems as thought the AI is essentially voting to punish itself.
If you're unfamiliar, No Pointless Dialogs and Diplomacy by whoward69 was a small mod that did just as the title says - removed all pointless AI inter-turn diplomacy like "You settled my land" and "I'm denouncing you".
The Diplomacy_StfuResponses table used in the mod is coded into whoward's...
Hello everyone! I'm still Recursive, your favorite family-friendly endless loop CTD incarnate!
As most of you know, I've been improving the diplomacy AI for a long time now. I've created a comprehensive guide for every Opinion modifier in the game, which I have posted in the second post of this...
Excluding the voluntary vassalage bug which has been adjusted for next version, in terms of how often the AI is declaring war, denouncing, and appropriately being hostile in the latest version, what do you think? Does it need an increase? A decrease? Is it about right?
I've made a poll here...
Part 1 of this Tutorial
I apologize in advance as this tutorial is going to be a bit wordy.
/***Step 01 - diplomacy at a Glance***/
Step 01-01: Open the diplomacy file in your scenario folder.
Step 01-02: The image shown is the dialogue options for when the AI Demands Tribute.
At first...
One thing that's always been a bit disappointing to me is how Civ VI's AI leaders are all more or less carbon copies of one another.
More often than not, they either all default to hating you, or being super chill peaceful sheep who will try to avoid war or conflict to a ridiculous degree...
Hey! It's Recursive, your favorite endless loop CTD incarnate! Today I'm bringing you, the Vox Populi community, an opportunity to shape AI personality!
So for a while I've been bothered by the VP handling of AI diplomacy flavors. I'll first explain the current system:
1. AIs are given a...
Here's another patch for you fine folks. Lots of more changes were made, so time for lots of more testing :)
Feedback on AI diplomacy is requested! Please post your feedback on this version thread or on the dedicated diplomacy thread...
Welcome to the New Year, everyone! And with the New Year comes a fresh start for VP as well :)
Here's a new patch for your enjoyment. All current changes are included in this: my extensive rework for diplomacy, improvements from @ilteroi, new modder tables from @HungryForFood, and numerous...
As you may know, I did a major overhaul of the AI logic for coop wars in the latest version.
But I haven't received any feedback on how it's performing (or at least I don't remember it). For all I know they aren't functioning at all, or perhaps they're functioning so smoothly no one has thought...
My first game on the new version and I'm playing deity Spain, almost every single civ in the game is declaring war on me in Medieval/Renaissance. I haven't started a single war in this game, and I'm not game leader in any demos, in fact I'm about 6-7 techs behind the pack. All four AIs on the...
This mod scales the information available in the HUD with your access level on a Civ. The mapping is as follow:
Workshop Link>>https://steamcommunity.com/sharedfiles/filedetails/?id=2179092473&searchtext=No+HUD
Limited Visibility Lvl 1: Gold Stats Only
Open Visibility Lvl 2: Adds Culture and...
How many turns does it take (or where in the interface) do I check to see when a promise no longer holds sway?
For example. Scythia asked me to stop converting their cities, and I refused to make a promise. I keep accumulating 25 grievances if I use a charge on a missionary / apostle. I...
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