Hello, Civ fans! It's been a while since you've heard anything from the Enriched & Expanded Pack, but today I'm happy to announce one of the new game modes I promised in my initial reveal -- the Fight for the Future mode! What goodies will this optional mode add to your games? Read on to find...
Some of my mods are related to the game modes. For example:
If I add an ability to all Melee units, then it should affect Vampires and Hercules, etc.
If I modify fort improvements, then it should affect Vampire Castles.
Will it cause problems if my mods affect Vampires and Hercules when my...
The three hundred-and-ninety-eighth episode of PolyCast, “Scouts Don't Count as Military“ is now available for streaming on thepolycast.net. This episode features regular co-hosts CanusAlbinus, Stephanie “Makahlua”, Phil "TheMeInTeam", and Jason "MegaBearsFan". Topics for this episode include...
Just a syntax question about criteria in the modinfo file.
How would you define a criteria that specifies a condition when a game mode is disabled? I have xml code that is being triggered on presence or absence of certain dlcs/game modes/community mods. Until the March update, due to the...
So since the new Zombie Defense mode just got announced, it gave me an idea for something kind of similar. Since this is a good opportunity for them to reuse the zombie asset they created for Red Death, why not reuse the aliens too?
In the new Alien Invasion mode, global civilizations will...
Suppose you like the Maya's abilities, but you think Lady Six Sky's ability is restrictive and annoying. Or maybe you think the Prasat's bonus is fun to play around with, but wish the rest of the Khmer's bonuses weren't so terrible.
What if no abilities were tied together? You could...
The latest patch added yet another game mode with a good idea, but poor execution/ which is incredibly lackluster. I would like to share my views and see what the community has to say about the topic.
I feel like they could have added so much more content and interactions to all three paid...
Having just played the first era of an Ethiopian game with Secret Societies involved, I can't help but wonder if the devs have missed a beat by making SS a mode, rather than in the main game, and having them kick in from the beginning of the game, rather than later on.
There will be multiple...
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