+25 new buildings ingame:
Hairdresser
C 2 and 1 %, 1 ET, Greatperson Musician 1
Prison
P 1 and 1 %, MT 1, HS 2, CS 2
Psychiatry
F 2, S 1, PG 5 %, MT 2, HS 1, CS 1
Police Department
MT 2, ET 1, HS 1, CS 1
Fire Department
MT 2, ET 1, HS 1, CS 1
Hospital
F 5, S 3, PG 10 %, MT 2, HS 1, CS 2...
One day a week (Tuesday normally) I'll be live streaming a game of Civilization BTS on YouTube. You can also watch after the fact and so can observe all my mistakes, and maybe some triumphs. Here is Part I:
My YouTube channel, where I post retro as well as current gaming stuff, is here...
A game speed faster than the Online one.
Worried for not been an expert modder, never posted a Mod before, until I made and tried this one, which I believe is not only working fine, but also makes the game to be lots more agile or nimble.
This is shown when you conquer the world. It comes on after the 'guillotine sequence' that shows when you felled each rival civ, and before your powergraph/score/rank. I cropped out most of the black background.
Ompressive population huh. Cultural victory was achieved in Hatussas, 320x320 map, check the screen with longest cultural victory, this one is from it!
12 years after the release of Sid Meier's Civilization "Build An Empire To Stand The Test Of Time" in 2005 programmed MAP and Scenario Editor.
Go to http://forums.civfanatics.com/showthread.php?t=126921
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