improve

  1. Wit

    "Harvest Resource vs Remove Feature" or "Instant Boost vs Long-Term Benefit"

    Long time player & reader here, just joined. This started as scratch notes to help organize my thoughts, but I felt it may be of use to others so I cleaned it up a bit to post here. My hope is that this starts a constructive discussion and perhaps even helps you decide whether to...
  2. PsychoticSquid

    Improvement to managing city populations

    I would like to see the ability to right click on a worked tile when managing a city's population to take a worker off of that tile and add to a pool of unused workers that you can then distribute (and the game would pull from this pool before any currently worked tiles). As it is, it's a...
  3. PsychoticSquid

    Improving the spy and counter-spy system

    I am in love with this game, and most of my gripes are more to do with quality of life than actual mechanics that I think demand an overhaul. However, I have been thinking about the way spies have been implemented and I would like to present some ideas about how the system might be made cleaner...
  4. PsychoticSquid

    [1.0.0.56] - Improvement to mouse scrolling to prevent unintentional scrolling

    When mouse scrolling is turned on, the top of the screen only scrolls when the mouse is under the top bar but not at the very top of the screen. This is likely by design, but it would be much better to have it the other way around - scroll only when at the extreme top edge of the screen and not...
  5. Northboy85

    Darkleaf's Mod Pack (As featured in my Slave Mod) 2016-12-08

    Improved Resources & Improved Build Times Mod: Deserts: Oasis and their adjacent tiles yield 1 Food and 2 Production. Fishing Boats: Now yield +1 Food/Gold. Hills: Snow Hill and Desert Hills give 1 Production. Sea Resources: Fish give +3 Food, Crab give +2 Food and +1 Culture, Pearls give +2...
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