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A map script based off the Continents++ script by Gedemon.
Please note that this map script isn't perfect, and you may sometimes get straight edges and boxy generation, but I've done what I can to minimise it.
It is possible to spawn on an island or in an area that does not suit your start...
Hey all! I've been messing around with the map scripts in the modules, and I think I am starting to get a good grasp on how they work.
I think most of us can say that we don't want to have the blocky, top to bottom, row of islands type maps every game. But with the dependency of the Distant...
This program injects Ley Lines to static maps made with YNAMP with both manual and automatic coordinate selections.
My recommendation is to make a map in World Builder and use Yet (not) Another Bit Map Converter by Zobtzler to generate the required LUA file. Then use this program to inject...
I like the concept of the Terra map script. An earthlike 'old world' where all civilizations start with a 'new world' to explore and settle halfway through the game just seems like fun. Sadly I've been disappointed with the results the Terra map script has given me so far. Here goes:
+ As...
Hi,
I would like advice on how to make my next C2C game to be more challenging.
My last games were on deity-eons and after two/three months and around 3000 turns, I am in the lead in research, area and military size. Being ahead is no fun, so I start a new game. But for once I would like to...
Question:
Is there any way to control somewhat where one spawns on maps, or at least randomize it? I'm wondering how that works, since every time I play a pangea map I seem to start in a corner, like it's a default. Does it have to do with being in the first slot in the civ listing on the setup...
Witam
Pobrałem u Was jakiś czas temu na Forum plik mapy ZIEMIA , nie znam autora.
To nie jest moja mapa - posłużyłem się gotową mapą ziemi z forum aby ją zmienić.
PRZEROBIŁEM mapę tak iż powiększyłem kontynenty. Zamieniłem kafelki oceanu
na kafelki ziemi . Zamknąłem możliwość opłynięcia Euro -...
This is a bitmap to civ 6 map converter made in C# (works for windows as it's an .exe).
I call it the Yet (not) Another Bit Map Converter (after some collaboration with Gedemon, the YnAMP guy, who showed me how to created maps in lua)
You create your map using Photoshop, Gimp, Paint.NET, MS...
Hi, everyone. Just recently found the new and improved version of this mod and have been playing around a bit with it.
I've been trying to generate a map that meets my criteria, but so far I haven't been able to quite get it.
There are certain things that only affect cities on the same...
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