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※ Be sure to use only one of Mod or Modpack. Using them together will cause conflicts and mess up the game.
[Download] Mod automatic installer.
[Download] Modpack automatic installer.
[Download] Modpack compressed file.
♥ I was able to make this thanks to hyuckkim(VP Korean), CAYM(34UC...
Introduces new resources (in progress).
Splits Units into subclass (like Melee into Polearm, Blade and Blunt).
Reworked and reorganized promotions.
Units given HP regen rates so some can recover faster from combat.
Early game Barbarians are much more dangerous.
The mod revolves around passive spreading. In addition, the mod will build upon the use of Faith while making changes to existing beliefs and adding new beliefs.
The 2.0 version of Vox Populi, due to The Great Merge, will create some temporary compatibility issues with some modmods.
For modmodders: I suggest using (2) Vox Populi as a dependency if your mod requires the full VP package to function, and (3a) EUI Compatibility Files if the changes from our...
Hello,
this is the link to the original mapscript release, intended for both vanilla and Vox Populi, but with a focus on being balanced for VP.
As of version 2.0, the mapscript is fully integrated in VP.
At this moment, last version is 2.3 and the changes will be added to next VP release...
Link to the original mod.
Continuation of @Infixo's VP Wonders Expanded mod.
Compatible with VP 4-17.
Changelog and Credits inside mod folder.
For more actual version, see the mod page!
I'm looking for two things:
Trade deals for each player. I want to use that info in other window (Trade Opportunities mod). I suppose it has some lua part related to it. Can you tell me where can I find that code or text field name ("TXT_...")?
2. I want to add also monopoly bonus info...
We are happy to announce that our long one year journey has ended and we finished our great mod:
More Unique Components for VP
aka
3rd and 4th Unique Component for VP...
I have had for quite a while a mod that modifies the ancient era by adding hunting, fishing, mysticism, stone tools and wood working. Monument and shrine buildings require these new techs and scouts / pathfinders require hunting. New buildings include furrier, carpenter, fish traps, apiary and...
I have had for quite a while a mod that modifies the ancient era by adding hunting, fishing, mysticism, stone tools and wood working. Monument and shrine buildings require these new techs and scouts / pathfinders require hunting. New buildings include furrier, carpenter, fish traps, apiary and...
In the Vox Populi modmod that i'm working on, its now been several days that I have tried to solve the following updates to the builds table to no end. :
UPDATE Builds
SET PrereqTech = 'TECH_POTTERY'
WHERE Type = 'BUILD_TRADING_POST' AND EXISTS (SELECT * FROM COMMUNITY WHERE...
I am making a modmod and am having issues with my art files not loading. I the following pop up prompts:
Unable to load texture: [ART/Techs/AncientTechAtlas64.dds]
And all manner of prompts on top of the one above for every dds file in my modmod.
When I created this modmod, I based myself of...
I created few promotions in lua. The only thing missing is sort of text showing up over killed unit (f.e. "Bleed!", "+10 Food"). It's the same kind of text like using Unit_YieldFromKills SQL table. The problem is I cannot use this table, so I need to do this by lua code. Any idea how to do this...
Hi.
I want to change Celtic "Druidic Lore" UA part:
to:
The main problem is I don't know where to find xml or sql file with "Druidic Lore" trait text to change it. Next is probably lua file where this part is coded because I also cannot find tables where such complecated things could be coded...
I would like to make a modmod of VP. I will be focusing on modifying the techs in the ancient era based on an existing mod.
I will need to override some of the definitions in VP such as when resources become visible and which techs are depended on which, etc. I dont see a need to modify the...
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