Since advanced civ is being kept pure, our ideas for changes/additions are going to be made as mod-mods for AdvCiv. I figured we should take advantage of the module-system in civ4 modding so that we can "take home" the changes/additions we want and build them into our own mod-mods. Consider this...
Hiho all,
based on the newest version of Master of Mana, I updated my older Modules and added a tiny bit of magic.
The additions were mostly created for a friend and me. We often play this game together in Multiplayer. However, as some work was put into these modules, I also decided to share...
Introduction
Aos-Ni-Sira is my second self created Civilisation for the Master of Mana Extended mod.
I was inspired by the Fearies and the Woof Elf Factions in the game.
Leaders
There are 3 Neutral, 1 Good and one Evil Leader for this civilisation.
Many have magic Traits, like Loremaster...
Introduction
Risna is my first self created Civilisation for the Master of Mana Extended mod.
I was inspired by the Mekara Order from Ashes of Erebus. The Slave Settle Mechanic was copied from them and edited for my own Risna Civilisation.
I tested the mod with the Steam Edition of...
I have decided to take care of one of the main civ revamps planned on the middle term for AoE: our beloved purple arcanists of doom, the Sheaim. But before I start coding anything, I need to have a clear idea of all the new features I'm giving them. And I need your help for that.
I already have...
No longer supported.
Try Chronicles of Mankind instead.
Chronicles is a modular modmod for Rise of Mankind - A New Dawn 2.
It aims on complexity and realism but tries not to be overly complicated.
-==Download==-
__Chronicles2__
-==Patch==-
:badcomp: HOTFIX 2.0.4b:badcomp:
Patch must be...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.