A scenario of France in the Middle Ages, with the different duchies, kingdoms and counties of the time.
This scenario is made from a map created entirely by me, and realistic from a point of view of forest, river, mountains, hills, resources, etc. (the map to download here ->...
Map of France (and surroundings) made mannually from an empty canvas
Discover Gaul in all its splendor
All Based :
- Mountain
- Cliffs
- Ressources
- Rivers
- Dimensions
- Forests
- Swamps
- Regions (by continent)
- Start Position
- Features
- Lakes
- Land
- ...
Updates will come to make...
Civics tree progress is now connected to tech tree progress. No more runaway progress on the civics tree.
One of my biggest complaints about Civ VI is the disconnect between Civics and Techs. Social policies and civics are linked to technological progress in the real world. This mod aims to fix...
The goal of this mod is to add a greater sense of realism to unit production. Finally in Gathering Storm multiple resources can be utilized by units.
Features
Copper is now a strategic resource. It's used for Bronze Age units, cannons, and modern ammo.
Nearly all units including uniques have...
I never found civ world maps really realstic. Due to traditional map projects the land masses near the poles and almost always much too large. At the same time, in several maps, the oceans are just too small.
This map solves this. You will find Australia being much larger as Greenland and almost...
My friends and I liked some of the ideas in civilization-6-expansions-dlc article on pcgamesn.
The immigration, colonization, and internal empire dynamics could make the game more realistic and exciting at the same time.
I'd like to know what other people think. This seems like a great (and...
Description:
We all know that most mainstream games are designed to be fun, somewhat challenging for the normal player yet partially realistic and the Civilization series is no exception to that rule. From my play perspective, I like to play realistic games regardless of the challenge level and...
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