1. TheOneHitPupper

    City Resistance?

    How would I go about coding Resistance in a city in lua? I have pCity defined, but can't find the proper lua method to implement city resistance there. I am also using the Community Patch DLL, if that helps. The only relevant information I've found are these two links: unhappiness revolt...
  2. D

    [NFP] Free Cities missing

    The game doesn't create the player "Free Cities" at the start of the game. You can verify this by looking at the file "GameCore.log". This means when a city goes to rebel it has no player to change hands to. It stays a "0 turns to rebellion" forever.
  3. O

    [GS] Full loyalty to revolt in 1 turn?

    Hi folks! Long-time player, first-time poster here. I had an odd occurrence in a game this weekend, and I'm not sure if it's a bug or just a perfect storm of game events, so I thought I'd ask here and see what folks thought. TL;DR: One of my cities went from full (and rising) loyalty to revolt...
  4. O

    There's always something new

    Hi! I find amazing how this game still suprises me and I've been playing the original Sid Meier's Civilization since late 1992. It all started when I demanded tribute to the Indians. The Indians are my neighbours. They occupy a continent north of my own. Both continents are separated by a very...
  5. T

    Unhappy cities revolt to its own city state, where is it in the github?

    So I've searched the github for the keywords revolt, revolution, rebel, rebellion, and I've only been able to find info about city state quests and vassal liberation, but not cities revolting to its own city state. Can someone point me in the right direction to find the function(s) related to...
  6. Gueux

    Uprising Empire 1.0.0

    this mod adds many revolt types and citizen migration This mod doesn't need any DLC and is compatible with any DLC or mod old name of this mod was Loyalty++. THIS MOD IS A BETA AND IS NOT VERY STABLE At start of every game you will have to chose what players will be "killed", that mean they...
  7. Split


    When a civ splits into two...
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