rework

  1. Leugi

    Leugi's Crisis Pacing Rework 29-03-2025

    Crises... we all have them! Who needs them? They're just like us... This mod changes the pacing of crises, making them start earlier. BUT WHY? DON'T YOU HATE CRISES? .... I kinda do but the attempt here is to make them feel less like a sudden "everything went bad out of nowhere" thing and more...
  2. U

    Culture Victory - Let's burn it down and start again. A suggestion for a more enjoyable and satisfying Victory.

    By now, we all know the Culture Victory is pretty underwhelming (to it it mildly). I have a few gripes with the culture victory: It's way too easy to win, and there's little incentive to pursue another victory condition It's boring, it's essentially just "make unit, move here, click this...
  3. MyNameWontFi

    Civilization without science

    Civilization 6 focuses way too much on science. A player ahead in science has an advantage in achieving all victory conditions and is completely invincible from invasions from other players which means that they rarely lose their scientific advantage. This makes scientific progress the number...
  4. Boa's Mod Productions

    Civilization VI - Religious Champions (Suggested Religion Gameplay Rework) (Future Mod?)

    So it's been a while since my last thread on unique religious gameplay (Late-Game Religion), and I had always thought about, and couldn't make up my mind on how civs that adopt another civs' religion can contribute to that religion and benefit from it. After all in real history for example...
  5. Hellenism Salesman

    [NFP] Byzantium Rework Brainstorming

    While I love Civ 6's Byzantium (while still firmly believing they need a nerf), they don't feel very Byzantine to me in the flavor department. Their religious-conquering niche fits into the roster nicely from a gameplay perspective, but I feel like we could make their design more authentic...
  6. Boa's Mod Productions

    [NFP] Civilization VI - Late-Game Religion Suggestions (Future Mod?)

    So as many of you have noticed, there's a lot of action towards Religion in the early game, but from the Renaissance era to the late game onward, it gets pretty bland and repetitive. The Government building for religion (Grand Master's Chapel) is literally a Tier 2 Building, unlike the...
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