When a Settler is attacked by a hostile combat unit instead of capturing the Settler, the Settler runs back to the nearest city. This prevents abusive strategies around stealing Settlers from AI players.
Ive been using a mod for Civ V - ( enhanced user interface mod ) and it has a feature where when you select a settler their is an overlay showing you the Max city boundaries (3 tiles in every direction).
Ive been scratching my head endless sleepless night trying to figure out how to do this for...
So, today i was playing ruthless Vikings :viking: and saw an unescorted Settler from Tomyris. I paused to consider the situation : on one hand i have a free settler waiting for me, on the other hand she will hate me for surprise DoWing her. Arrpoximately .5 second later i decide to get the free...
INTRODUCTION:
This mod symply Up the minimum Distance between Cities 3 to 4 or 5.
IA make Cities more spaced out and make larger country.
Good with larger map (mod too) or/and less factions.
MODIFICATIONS CONTENTS TABLE:
Cities distance up: 3 to 4 or 5
Groth Threshold up: 15 to...
How the settler used to look
How the settler looks now
This is My First Mod!!!
Settler Improvements
Features:
Settlers can build roads By using up to 12 Build Charges
Settler cost decreased to 60 hammers for quicker production
Settlers movement increased to 3 movement points for...
was going for a religious victory. I saw a settlers going by from a AI and I was like: Lets follow it and convert it on the spot! So there it went, to a completely suitable space: One were I would put it also. Then it doodled aroud for a few turns and then went back... stayed a few turns next to...
Montezuma was looking to break out of my trap with two units (one of them probably a settler, in the green circled location). I placed a city and was able to relocate his units back and permanently pen him in.
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