ships

  1. raen

    Armadas are NAU! 1.0

    Portugal is Nau! module 7! - Armadas are Nau! Adding Nau da Armada and Caravela Redonda for Portugal. Caravela Redonda at Exploration, replaces Privateer Nau da Armada at Cartography replaces Frigate. Note: This mod requires units assets...
  2. Hellenism Salesman

    Civ VII and Ships (and the water the sail in)

    I don't think it's controversial to say Civ VI's depiction of navies, water, and sea travel is... flawed. I think Civ VI's greatest flaws when it comes to seas are: Underdeveloped naval unit progression (First melee ship is in the ancient era and the next one is in Renaissance- shipbuilding...
  3. nzcamel

    Targeted ranged hits?

    You can see here I have a few paired ships and land units. The two I have underlined in silver were shot at (by those dirty Aussies! :ar15:) and instead of the ships being hit as I would expect, the land units were. It's not the first time I have seen this; but it's only been recent and I had...
  4. Timothy001

    [GS] 1.0.0.290 Naval Units in Tunnels (Should be Fixed)

    I have seen this talked about in several threads, but none have posted here. It seems that naval units that are adjacent to a mountain tunnel (or the Inca unique mountain pass), and have access to water on the other side, can use said tunnels. This definitely seems like a bug.
  5. Amadhe

    Is it possible to make lakes have the ability to make ships?

    I have this Civ game of Vox Populi running and I conquered a city with several huge lakes around it, which I thought would make convenient canals. However, I found out that while they are quite convenient, the cities themselves on the lake tiles cannot make ships. I couldn't find a post about...
  6. Bizrock

    Best Naval Civilization?

    What is the best Civilization naval oriented? Naval Strenght. Ability to settle and expand. Bonuses with water tiles. Advantages.
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