suggestions

  1. LikeNothing

    Revised Mongols, Jurchens, and Other Civs

    Made possible by the new, larger map, and inspired by the new Turkic Civ and the Mughal Civ. Note: Owing to the discontinuous historical records of these Civs, they would significantly benefit from Leoreth's proposed Civ rebirth and respawn mechanisms. New Promotion: Raider Double :gold: gain...
  2. LikeNothing

    NECESSARY To-Do List After Bigger Map

    I am thrilled by the bigger, newer, gorgeous map, like anyone. However, I can't help but think about all the work that MUST be done after the new map is drawn, BEFORE it becomes fully playable. So I made a To-Do List. This List should NOT include things that COULD be done after, but not...
  3. LikeNothing

    Dynamic Yield Effects Suggestions

    In vanilla [civ4] a City's Yield [:food:, :hammers:, :commerce:] is predominantly decided by the Terrain and Resources within that City's BFC. Trade Routes :traderoute: bring some :commerce:, but only become significant mid-late game, and Corporations's effects are even later and more limited...
  4. SaiH

    [R&F] Loyality, inner stability and a more exiting late game

    In terms of loyalty there is much room for improvement, especially with regard to a more exciting lategame. The fact that religion now has an effect on loyalty is a good step in the right direction. Loyality really offers many other possibilities. E.g. government and policy card changes could...
  5. Homerlaw

    We need more elephants

    I really like having things like War Elephants in the early game, but seeing them upgrade into Knights is kinda unfortunate, I'd like to have them upgrade into Elephant Knights or something along those lines. Even up to Lancers would be ideal, though there'd need to be a limit to how many you...
  6. JustMormegil

    Some Suggestions Pack

    Would like to contribute some suggestions after playing a copule of games in civ6. UI 1. Make Choose Tech/Choose Civic/Country Defeated/Promotion Available/Unit killed and other right screen side notification icons bigger, fix first click ignorance bug 2. Add ability to sort available...
  7. A

    MY PERSONAL CIV VI OBSERVATIONS (AND WHY I'M NOT CALLING THIS A REVIEW)

    Any game where players have over 1000 hours logged (as I do with Civilization V) is bound to generate some very strong and passionate opinions and preferences, and the Civilization series is one such franchise. After playing through a full game of Civilization VI (and dabbling in several others...
  8. A

    CIVILIZATION VI TECHNICAL OBSERVATIONS

    Any game where players have over 1000 hours logged (as I do with Civilization V) is bound to generate some very strong and passionate opinions and preferences, and the Civilization series is one such franchise. After playing through a full game of Civilization VI (and dabbling in several others...
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