This thread is for more in-depth discussions of the 3rd and 4th Unique Components for VP mod. If you have 3/4UC civ reviews, comparisons, strategies, or other more in-depth discussions this is the place to discuss them, while the original thread can still be used to report bugs and discuss the...
Ok, so, this mod gives the Civ V games some pretty interesting changes, among them are.
A reworking of many Civ's unique traits, for example...
Rome on top of their unique has a 33% chance to permanently gain the ability to build another civilization's unique when they successfully capture a...
3rd and 4th unique component for all civilizations. VP compatible (7-15)
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All changes in Changelog.txt file.
All credits in Cretits.txt file.
Thank you for all of you who contributed to this mod.
Welcome to the 3rd and 4th Unique Components mod for VP!
Download v88 here
Older versions available here
Github Repository for bug reports here
Credits for Assets used
Unique components are buildings, units, or tile improvements which are exclusive to a single civilization. This mod...
I’m trying to add the Carthaginian shophet from @JFD’s Hannibal mod as a 3rd UC for Carthage, but it interacts @Gazebo's CBP mechanics in a bad way.
The unit is a GGeneral replacement that turns into a GAdmiral when it embarks and back again when it disembarks. This causes two problems:
If I...
3rd and 4th unique component for all civilizations. VP compatible (5-19).
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Compatible with VPEE and ENW.
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I know VP adds a lot of new units and components to the game, but KevinJK's UC series really adds so much flavor uniqueness to civs. Are there any modders willing to make a VP compatibility mod with his stuff (with his permission of course)? I imagine it would be similar to the CBO-EE mod.
If...
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