unit balance

  1. Y

    Make Great Infantry Great Again v1

    If you ever asked yourself why the great infantry is replaced so quick by infantry or you just want to play a ww1 scenario with the era mod series, well this mod is for you ! Now the infantry will be unlocked at Penicilin instead of Plastic. I want to say that this mod is an edit from the...
  2. CAYM

    CAYM Tweaks for VP 9

    3mode folder 1) Unit change: - Unit image changes Civilization units are somewhat weak in reflecting realistic graphic images. Improved 3D models of civilizations and improved character images. (e.g. Roman legionaries, Greek spearmen, etc.) - SkirmisherLine_Changes VP fundamentally lacks...
  3. Zegangani

    Unit Balance Patch (Mod)

    The April Patch from last Year made quite some changes to Units in Civ VI, and the addition of the 3 new Units weren't the only reason for that. Even before NFP, Units in Civ VI were, although OK, far from being balanced, especially the balance between the different Unit Classes. But Balance...
  4. modmod

    Map size and movement compensation

    Many of us faced the same reality, when a nearby inland colony is some more turns away (with the limited movement points of units), than Europe or Africa there and back. So idea far from unique. Actually Ramstormp had it summarize recently: " If you play on some gigantic Caribbean map (not...
  5. C

    Balance Suggestions After two Marathon Games

    First of all, I LOVE this mod! Thanks for making it! I also want to say that I am not sure if this is a side effect of the mod, or if these values I explain below are part of vanilla Civ V. But I wanted to write about this to hopefully make the mod even more fun! So I have played 2 games in...
  6. L

    Novemberisms strategic resources \ unit balance

    Does anyone know if there is a current mod that does what Novemberisms' Strategic Resources mod did? I loved that mod and I see it is still on Reddit but it hasn't been updated and doesn't seem to work anymore. I specifically want units to not require strategic resources but to get -5 attack...
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