Adds Louisiana, led by Joseph "Beausoleil" Broussard. For use with VP and optionally MUCfVP
To Talk about it
Common Aspirations and Influence :
Senshi and RawSasquatch: The Cajuns (Beausoleil)
Octoski: Acadia (Beausoleil)
Sir Ocean: Louisiana
Artistic Credits (All Rights Reserved to...
Is there any good mod compatibile with VP that enahnces future game? You know, like Future Worlds mod but with VP. Anyone is playing with such a thing?
Small scope mod that attempts to introduce a new bonus resource to Vox Populi in the most seamless way possible. A lot of attention in balance and map generation and icons.
Requires VP (1) (2) and (5), works with either EUI or no-EUI.
Extract Berries for VP (v 2) and place in your MODS folder...
Link to the original mod.
Continuation of @Infixo's VP Wonders Expanded mod.
Compatible with VP 4-17.
Changelog and Credits inside mod folder.
For more actual version, see the mod page!
Original wonders (Stonehenge, Artemis, Great Wall etc.) have two types of models which show on map: one unfinished during their construction, and second when it is finished. Does anyone know here they are declared and programmed?
Credits:
TPangolin: Concept
Neirai: XML and Lua, Concept, adapted Pedia entries
JFD: XML and Lua help
LastSword: XML and Lua help
Leugi: Leaderscreen, Icons, Inuksuk Graphics, Concept
Regalmanemperor: Map
Civitar: Unaaq graphics
Viregel: Pedias
Pervandr: Seals Icon adapted from "On the Ice"...
Hello Everyone,
Decided to make a new thread since the other one was made for another completely different reason, and was starting to go off topic.
I'm trying to manually create the DLL for Vox Populi called CvGameCore_Expansion2.dll that needs to go into the /(1) Community Patch folder.
To...
Hello Everyone,
I'm here searching for some answers that i've not been able to find on the net.
1) What is the formula for AI players asking for a Declaration of Friendship to Human Player?
2) What is the formula for AI players to accept a Declaration of Friendship proposal from a Human...
When I'm playing civ with YNAEMP and CPP the map loads fine but the civs are always in randomized locations. I can't seem to find any threads with my problem so I thought I'd post. If you have any idea on how to fix it that'd be great. Thanks!
More Unique Components for VP - EE Compatibility Patch.
Merged into MUCfVP v37.1.
Compatible with version:
MUCfVP - up to v37. Incomaptible from v37.1.
VPEE - v1.1
MORE UNIQUE COMPONENTS FOR VP -
- COMPATIBILITY PATCHES
Official thread for compatibility patches to More Unique Components (aka 3rd and 4th UC) for VP.
So far this thread was dedicated only for VPEE compatibility patch. After merging it into the mod itself (in v37.1) I decided to change...
I have a problem with (6a) Community Balance Overhaul - Compatibility Files (EUI) i follow the install instructions and delete lua folders etc. , but when i activate 6a i cant see luxury resources how can i fix this problem ?
Just loaded up Vox Populi for the first time and for some reason, tech icons only appear on the first few techs and then they vanish. Have I done something wrong?
I'm using the following mods:
Useful Oil
More Luxuries
Enhanced Naval Warfare for VP
Exploration continued expanded
Unit Path...
Hello everybody.
First off, let me thank all the creators of these awesome mods and patches; I'm through the first run with korea and the game feels completely new and fresh.
I only play in single player, and I'm not the a person who seeks for a challenge (bear in mind i usually play in Prince...
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