weather

  1. Iconian

    Weather simulation for Civ 5

    An idea occurred to me, and I'm wondering if anyone's tried it. The idea is something like this: a mod that spawns a single city out on a secluded snow tile, far away from everything basically. That city starts off with modern technology, while all the other players start with just the basic...
  2. Awuxy

    [GS] Civ 6 Meteorology/Disaster/Weather Prediction Idea

    I posted this originally on r/Civ, and got alot of positive feedback, with other ideas. Given that civ 6 has a wide range of meteorological events, from hurricanes, to blizzards, to tornadoes, and floods, with their varying strengths, couldn't it be possible to add some elements to the...
  3. D

    some new ideas for Civ 6 (long)

    Here are my two pennies worth of ideas. I wonder if any would get any traction? 1. Claims system: - At the very beginning, as you start exploring your surroundings, all land you discover becomes your “claim” – land you consider your own to colonise (some faint border would be nice to...
  4. Valka D'Ur

    Oh, the weather outside is...

    ...something we all talk about, right? I've noticed a lot of posts here and there in other threads, with people mentioning that it's too hot, too cold, too dry, too wet... Let's bring it all into the same thread and talk about the weather. I don't intend this to be a thread to argue climate...
  5. G

    Weather Effects

    Randomly generated on a random number of tiles for a random number of turns based on the actual biome of those tiles. Imagine, for example, a storm on a group of 5-6 grassland tiles, effecting tiles output and units. Rising the food output but dropping the production. It could create a marsh on...
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