El Koeno
Emperor
- Joined
- May 22, 2006
- Messages
- 1,926
One of the more interesting features I´ve seen is the so-called Civilization Tree. It seems it will be something more or less like civics. I´ve been wondering how this tree is progressed. I got kind of excited when I thought it might actually be through culture. Culture - IMO - has been a bit underrated in Civilization. War and tech have always been more important, but if you ask someone what it means to be civilized...
Also, if it is more or less like civics, it would be nice that these are no longer controlled by technology. It is kind of weird to have your scientist develop fission, and then switch to communism; it seems to me that communism is a social concept, not a scientific or technological one like fission.
Then I got another cool idea. In Civ 4 colonization the sons of liberty membership percentage can drop even if you´re producing liberty bells if I´m not mistaken. To keep membership on a high level, you need continuously high output of liberty bells. It would be cool if they implemented such a thing with culture. To keep you high on your civ tree, you need to maintain a high output of culture. So for example, if a golden age increases culture output, you could slide back when the golden age ends an culture drops again.
The cool thing would be that culture would get a more central role. And that backwards movement is possible. For instance the tech tree is simply one-way, and very linear. If can not maintain a high culture output (you don´t want to, you lose cities due to war (or conversely: you´ve overexpanded), your golden age ends etc.) you could move back.
Do you guys have any facts or thoughts to share on the concept of the civilization tree, or perhaps a different role for culture in the game?
Also, if it is more or less like civics, it would be nice that these are no longer controlled by technology. It is kind of weird to have your scientist develop fission, and then switch to communism; it seems to me that communism is a social concept, not a scientific or technological one like fission.
Then I got another cool idea. In Civ 4 colonization the sons of liberty membership percentage can drop even if you´re producing liberty bells if I´m not mistaken. To keep membership on a high level, you need continuously high output of liberty bells. It would be cool if they implemented such a thing with culture. To keep you high on your civ tree, you need to maintain a high output of culture. So for example, if a golden age increases culture output, you could slide back when the golden age ends an culture drops again.
The cool thing would be that culture would get a more central role. And that backwards movement is possible. For instance the tech tree is simply one-way, and very linear. If can not maintain a high culture output (you don´t want to, you lose cities due to war (or conversely: you´ve overexpanded), your golden age ends etc.) you could move back.
Do you guys have any facts or thoughts to share on the concept of the civilization tree, or perhaps a different role for culture in the game?